Mon Jan 04, 2016 11:03 pm
Radagast,
I started my first non-theme ATG league last week, and I played a few theme (franchise) league. A major difference between ATG and 20XX is that you can't have any pitcher throwing on F6 and lower, they're getting hammered. I had Sutter's R2 (the 5M card) and Eckersley's (both R1 and R2), and more than 50% of the homeruns they allowed were when their F-status was getting under F8 (admittedly, my teams played in high-homerun stadiums).
Maybe I was just unlucky, but I rather think that it's about how the fatigue system is implemented. When a pitcher gets below F9, there is an increasing pourcentage of readings on the offensive cards, and the offensive cards in ATG are so much more loaded than in the 20XX, so the resulting effect is that the impact of letting a fatigued pitcher is much more hurtful in the ATG game.
So bottom-line, you don't want to have a fatigued reliever on the mound, so there's definitively greater value associated with higher endurance.
I can't tell though, from my experience if R3 is sufficient or if the positive value associated with R4 is worth the difference, but consider this: if you go with an aggressive approch with the bullpen, and put the quick hook sign on your cheap pitchers, they will be removed as soon as they allow something starting the 5th inning, unless you have a big lead. That leaves you with 4+ inning to cover in most tight games. So either you go with Sutter's R3 and have another reliever to back him up, or you go with a R4. Another option is that you don't go with the quick hook, but select the 6 innings max for all your cheapie starters, in which case, Hal will be more likely to wait until the 6th inning to remove them, which will leave you with 3 innings to cover in most games.