new pitcher injuries

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Paul_Long71

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new pitcher injuries

PostThu Mar 03, 2016 5:15 pm

could someone from Strat (or anyone) please explain how the pitcher injuries work.

I thought I read that instead of only checking for pitcher injuries when facing the DH (the bad 6-6-6 roll) that now pitchers will check on every batter they face (off their card??). pitchers with high injury ratings would then be hurt A LOT as they will get injured on a 6 (for example) which is way more often than a 12 roll. and checking for that 6 roll on EVERY batter versus just once every 9 batters is gonna lead to a LOT of injuries.

This doesn't seem right though as a guy like Capps (injury of 6) is still priced very high despite his high injury rating. With an injury rating of 6 I'd expect him to get hurt a LOT. and he could miss what 15 games every time? if so, he's rarely gonna be eligible to pitch and shouldn't be 4.5 to 5 million.

so....someone please explain the new pitcher injuries if you can. I sure hope it's been beta-tested to death to make sure that high injury pitchers aren't constantly injured and if they are then I would hope their salary was dropped in relation to that.
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joethejet

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Re: new pitcher injuries

PostThu Mar 03, 2016 5:52 pm

I'm relatively sure that this rule is NOT implemented in the current online game because the set is surely not priced that way if you look at the prices.

I totally agree with you that SOM has gone over board with this optional rule. As it is written pitcher injuries would have 9 times as often if every pitcher was injury rated as 1. Given that there are many that are greater than one, it's probably closer to 12-15 times as often.

The current rule clearly is not often enough, I would state that they didn't test this at all and that it will result in WAY too many injuries if implemented.
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Paul_Long71

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Re: new pitcher injuries

PostThu Mar 03, 2016 6:09 pm

joe,

it is in the current game as an option when you set up the league.

Paul
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Ninersphan

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Re: new pitcher injuries

PostThu Mar 03, 2016 6:10 pm

joethejet wrote:I'm relatively sure that this rule is NOT implemented in the current online game because the set is surely not priced that way if you look at the prices.

I totally agree with you that SOM has gone over board with this optional rule. As it is written pitcher injuries would have 9 times as often if every pitcher was injury rated as 1. Given that there are many that are greater than one, it's probably closer to 12-15 times as often.

The current rule clearly is not often enough, I would state that they didn't test this at all and that it will result in WAY too many injuries if implemented.



Joe it is implemented, it's an option when you set up the league, like DH or no DH.
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Ninersphan

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Re: new pitcher injuries

PostThu Mar 03, 2016 6:25 pm

Garcia just posted a link to a wiki that explains the new injury rules

http://somonline.wikia.com/wiki/Super-Advanced_Injury_System

and yeah it's WAY to much IMHO
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The Biomechanical Man

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Re: new pitcher injuries

PostThu Mar 03, 2016 8:54 pm

My first reaction was this is crazy; the new super advanced injury charts will cause WAY TOO many pitching injuries. But on my car ride home now, I was giving it some thought. I think now think it will make a game much different then with the standard injury charts, but not necessarily worse. In fact, I think the super advanced injuries will result in a more realistic season. Here's how I see it...

Up until now, a batter with 650 PA has 650 opportunities to be injured. For example, a dude with an injury on 2-12 on his card will hit that unlucky roll about three times in a season (there are 216 dice outcomes, so in 650 rolls he'll hit 2-12 on average 3 times). Up until now, a typical starting pitcher who faces 650 batters during the season, has about 70 opportunities to be injured (either his 70 season at-bats or in a DH league, 1/9 of the batters are DHs). Therefore a typical SP will hit the unlucky injury roll about once every three seasons (there are 216 dice outcomes, but the pitcher is only exposed about 70 times per season). Have any of you watched MLB on TV since 1950? We have been pampered playing with realistic hitter injury frequencies in Strat but unrealistic almost-Superman pitchers. This new rule will result in hitting and pitching injuries each season. I like this change. My only problem with it is that the pitcher pricing is not discounted with the higher injury risk. Actually, my solution is to allow for flexibility in designing league drop penalties. I'd like to play leagues with 0% drop penalties, so when a guy is injured, you can fetch another one.
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Ninersphan

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Re: new pitcher injuries

PostThu Mar 03, 2016 9:15 pm

The Biomechanical Man wrote:My first reaction was this is crazy; the new super advanced injury charts will cause WAY TOO many pitching injuries. But on my car ride home now, I was giving it some thought. I think now think it will make a game much different then with the standard injury charts, but not necessarily worse. In fact, I think the super advanced injuries will result in a more realistic season. Here's how I see it...

Up until now, a batter with 650 PA has 650 opportunities to be injured. For example, a dude with an injury on 2-12 on his card will hit that unlucky roll about three times in a season (there are 216 dice outcomes, so in 650 rolls he'll hit 2-12 on average 3 times). Up until now, a typical starting pitcher who faces 650 batters during the season, has about 70 opportunities to be injured (either his 70 season at-bats or in a DH league, 1/9 of the batters are DHs). Therefore a typical SP will hit the unlucky injury roll about once every three seasons (there are 216 dice outcomes, but the pitcher is only exposed about 70 times per season). Have any of you watched MLB on TV since 1950? We have been pampered playing with realistic hitter injury frequencies in Strat but unrealistic almost-Superman pitchers. This new rule will result in hitting and pitching injuries each season. I like this change. My only problem with it is that the pitcher pricing is not discounted with the higher injury risk. Actually, my solution is to allow for flexibility in designing league drop penalties. I'd like to play leagues with 0% drop penalties, so when a guy is injured, you can fetch another one.


If there is a 0% penalty and all you are going to do to overcome the situation is pick up a different pitcher, what the hell is the point?? I think part of trying to get more injuries into the game is to force us to construct teams to account for it, not simply make us hit the free agent wire. If there's no penalty, you may as well not use the new injury system at all. Of course that's just my opinion, YMMV.
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The Biomechanical Man

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Re: new pitcher injuries

PostThu Mar 03, 2016 10:00 pm

Ninersphan wrote:If there is a 0% penalty and all you are going to do to overcome the situation is pick up a different pitcher, what the hell is the point?? I think part of trying to get more injuries into the game is to force us to construct teams to account for it, not simply make us hit the free agent wire. If there's no penalty, you may as well not use the new injury system at all. Of course that's just my opinion, YMMV.


You have a good point. Ideally, I'd like to see the new injury system installed universally and with the pitcher card prices devalued accordingly.
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Radagast Brown

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Re: new pitcher injuries

PostThu Mar 03, 2016 11:23 pm

Ninersphan wrote:
Joe it is implemented, it's an option when you set up the league, like DH or no DH.


Ninersphan is correct, thanks Ninersphan... I imagine most people will select the option not using the new injury rules, especially at first...

This solves a big problem for those who do not like the new super advanced pitcher injuries.
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Radagast Brown

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Re: new pitcher injuries

PostThu Mar 03, 2016 11:31 pm

One problem I see is, not being able to tell if the league your joining is employing the new injury rules.
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