Thu Mar 10, 2016 11:08 pm
I think the new injury rules are cool and certainly add value to players who play a lot and make the lower at bat studs a riskier move. The only guys who will go down for 60 games are guys who didn't get a lot of plate appearances during the season, and that's always been one of my knocks on the game.
Real-life AB+BB Max. length of injury
0-299 no limit (can be injured for the max 60 extra games)
300-449 30 extra games
450-599 15 extra games
600-679 3 extra games
680+ remainder of game
So, really, if you're worried about extended injuries, don't draft anybody with less than 450 plate appearances. I think the new injury rule can change the whole complexity of the game, and it surely makes it more strategic. It adds a new element. Do you want to take a chance on a super stud like Gutierrez with a 2 injury but can go down for 60? Or is Stanton and his 5 injury but maxes out at 30 games the better choice? Or -- more likely -- neither?
Same for the pitching. Innings eaters have value.
Real-life Games Started Max. length of injury (if the game's Starter)
0-19 no limit (can be injured for the max 60 extra games)
20-27 30 extra games
28+ 6 extra games
Real-life IP Max. length of injury (if in the game as Reliever)
0-39.2 no limit (can be injured for the max 60 extra games)
40-59.2 30 extra games
60+ 6 extra games
So certain SP and RP have addition value now. I like it. More realism, more strategy.
Right now there's a 24-team $80mm No DH MaxInjuries league forming and only need 8 more players!
If you've not tried it yet, come join us: "Let's Do This!" is the league name
tws