- Posts: 2
- Joined: Mon Mar 21, 2016 2:42 am
I admit that I am a sore loser and I know you are dying to hear why.
I've been playing SOM since the 1965 season. I'm a former professional ballplayer (SF Giants). For the first time, I have joined an introductory SOM fantasy BB League. Before I continue, I have an engineering degree and M.S. degree. I only say this to let you know that I am very familiar with statistics, probability, etc. So, I know a little bit about what I am talking about. I have the baseball knoweldge plus computer programming plus math background. That leads me to a few observations and perhaps I can get help from some of you old pro's.
I'll give you an example. I drafted four quality pitchers (Kevin Brown, Tom Glavin, David Cone, and Curt Schilling). In my 21 game intro league, they collectively made six starts and went 0 for 7. Not only did they lose but they were blown out all seven games. Not only did my four starters get blown out but my closer and top reliever, Trevor Hoffman got blown out too. The numbers were off of the chart. I.E.. Kevin Brown 10 IP, 17H, 4HR, etc. After two starts apiece and blow outs, I dumped all of these guys and got new pitching. I end up with Dennis Eckersley who was the best CL of all Free Agents. I could never get a game close enough to use Eck. All games lost games (12) were blow outs. Not even close. Yes, I used "Aggressive Relief," both for individual and team. I used "Quick Hook" to try and stop the outrageous pitch counts, etc. Nothing worked.
FYI. My starting pitching was so bad that my league leading offense couldn't overcome it. I end up finishing in 4th place. Terrible.
I don't like to lose. I'm a sore loser. I'm especially a sore loser when the game isn't even close to being realistic. The chances of having four quality pitchers losing seven consecutive games by blowout are little to none.
Here's the other bunch of b.s. My team had the most injuries of any other team and it affected my top players. For example.
It's a short league, right? So, I spend the extra $ to draft Mark McGwire because he hits a HR about every 8AB. He goes on a tear and is leading the league in all categories except BA. SOM injures him for a critical three game series. I get him back and have six critical games to go and SOM injures him for the rest of the season (all six games).
My 3B Wade Boggs is leading the league in hitting until SOM injures him during a critical series with the first place team.
Batting ahead of McGwire (Before he got injured) was Sammy Sosa. Outside of McGwire, Sosa has the most HR / RBI in the league (real life). He doesn't hit a HR until about the 9th game. Yet, I got beat by a $.75M substitute who hit 10HR in 500+ AB, by hitting a 2 run HR to win the game off of Trevor Hoffman who only allowed 5HR in the season. Again, what a bunch of bullcrap.
The point being is that the statistics are all over the place. It's no fun if you spend a long time putting a team together and having all out chaos and anarchy. Few of the players on any team are peforming according to their stats / probability table. What is the point of analyzing all of these things if it doesn't make any difference?
Last thought.
Years ago, I'm playing Mario Brothers. My 10 year old daughter is watching me play and she starts to laugh. She says "Dad, don't you know about the 'secret doors?' ?" I said "What secret doors?" I had no idea. The point being is that unless my daughter told me about the "secret doors," there was no way in hell that I was going to beat that stupid game. I am hoping that SOM doesn't have it's "Secret Doors" where the guys who win know little tricky computer things and it has nothing to do with player performance. One last example.
If you are playing SOM at home on the computer and against the computer, it cheats like mad. The computer program is biased to perform not only according to player performance but team performance as well. I.E., if your team wins 90 games, the computer bias is for you to win no more than 90 games (+/- a margin of computer error). It's also limited by everything that your team does. I.E., total HR, RBI, BA, W/L, etc. So, again, what in the hell is the point trying to play against the computer when it will allow you to only win "x" amount of games? It's also limited by MLB records.
I play the game so much, that I can tell when the game is biased to beat me before we even get to that point. There's little "behaviors" the program has.
So, guys, do you think that it's worth playing this paid SOM Fantasy League thing? How are you guys doing with your teams?
Thanks a bunch.
P.S. I never went to the Show. I played 2.5 years Rookie League, A and AA before hanging up the spikes. I played with Barry Bonds, Jim Davenport, Tom Haller, George Foster, and got to bat against the "Underpants Man," Jim Palmer. I broke NCAA rules and played some college ball after pro ball. My coach said that it didn't matter because we had such a bad team that being disqualified didn't matter. LOL. That was my first time I ever played on a losing team. It was great tho. I got to play against Hofstra, Yale, Harvard, St Johns, etc.
I've been playing SOM since the 1965 season. I'm a former professional ballplayer (SF Giants). For the first time, I have joined an introductory SOM fantasy BB League. Before I continue, I have an engineering degree and M.S. degree. I only say this to let you know that I am very familiar with statistics, probability, etc. So, I know a little bit about what I am talking about. I have the baseball knoweldge plus computer programming plus math background. That leads me to a few observations and perhaps I can get help from some of you old pro's.
I'll give you an example. I drafted four quality pitchers (Kevin Brown, Tom Glavin, David Cone, and Curt Schilling). In my 21 game intro league, they collectively made six starts and went 0 for 7. Not only did they lose but they were blown out all seven games. Not only did my four starters get blown out but my closer and top reliever, Trevor Hoffman got blown out too. The numbers were off of the chart. I.E.. Kevin Brown 10 IP, 17H, 4HR, etc. After two starts apiece and blow outs, I dumped all of these guys and got new pitching. I end up with Dennis Eckersley who was the best CL of all Free Agents. I could never get a game close enough to use Eck. All games lost games (12) were blow outs. Not even close. Yes, I used "Aggressive Relief," both for individual and team. I used "Quick Hook" to try and stop the outrageous pitch counts, etc. Nothing worked.
FYI. My starting pitching was so bad that my league leading offense couldn't overcome it. I end up finishing in 4th place. Terrible.
I don't like to lose. I'm a sore loser. I'm especially a sore loser when the game isn't even close to being realistic. The chances of having four quality pitchers losing seven consecutive games by blowout are little to none.
Here's the other bunch of b.s. My team had the most injuries of any other team and it affected my top players. For example.
It's a short league, right? So, I spend the extra $ to draft Mark McGwire because he hits a HR about every 8AB. He goes on a tear and is leading the league in all categories except BA. SOM injures him for a critical three game series. I get him back and have six critical games to go and SOM injures him for the rest of the season (all six games).
My 3B Wade Boggs is leading the league in hitting until SOM injures him during a critical series with the first place team.
Batting ahead of McGwire (Before he got injured) was Sammy Sosa. Outside of McGwire, Sosa has the most HR / RBI in the league (real life). He doesn't hit a HR until about the 9th game. Yet, I got beat by a $.75M substitute who hit 10HR in 500+ AB, by hitting a 2 run HR to win the game off of Trevor Hoffman who only allowed 5HR in the season. Again, what a bunch of bullcrap.
The point being is that the statistics are all over the place. It's no fun if you spend a long time putting a team together and having all out chaos and anarchy. Few of the players on any team are peforming according to their stats / probability table. What is the point of analyzing all of these things if it doesn't make any difference?
Last thought.
Years ago, I'm playing Mario Brothers. My 10 year old daughter is watching me play and she starts to laugh. She says "Dad, don't you know about the 'secret doors?' ?" I said "What secret doors?" I had no idea. The point being is that unless my daughter told me about the "secret doors," there was no way in hell that I was going to beat that stupid game. I am hoping that SOM doesn't have it's "Secret Doors" where the guys who win know little tricky computer things and it has nothing to do with player performance. One last example.
If you are playing SOM at home on the computer and against the computer, it cheats like mad. The computer program is biased to perform not only according to player performance but team performance as well. I.E., if your team wins 90 games, the computer bias is for you to win no more than 90 games (+/- a margin of computer error). It's also limited by everything that your team does. I.E., total HR, RBI, BA, W/L, etc. So, again, what in the hell is the point trying to play against the computer when it will allow you to only win "x" amount of games? It's also limited by MLB records.
I play the game so much, that I can tell when the game is biased to beat me before we even get to that point. There's little "behaviors" the program has.
So, guys, do you think that it's worth playing this paid SOM Fantasy League thing? How are you guys doing with your teams?
Thanks a bunch.
P.S. I never went to the Show. I played 2.5 years Rookie League, A and AA before hanging up the spikes. I played with Barry Bonds, Jim Davenport, Tom Haller, George Foster, and got to bat against the "Underpants Man," Jim Palmer. I broke NCAA rules and played some college ball after pro ball. My coach said that it didn't matter because we had such a bad team that being disqualified didn't matter. LOL. That was my first time I ever played on a losing team. It was great tho. I got to play against Hofstra, Yale, Harvard, St Johns, etc.