- Posts: 1982
- Joined: Wed Dec 11, 2013 11:55 am
fbaseball wrote:New to this game! I feel like this mode would be best applicable to me because I followed baseball a lot last year... does anyone have any general advice with drafts, etc, or what league I should join?
Learn the rules. Especially these. The settings aren't necessary and can be tricky so I wouldn't go overboard with them until you get more experience.
Setting Batter/Pitcher Prefences
To set individual player settings click on either "Batter Prefs" or "Pitcher Prefs" from under the "Your Team" menu.
For batters you will have the following options:
Avoid- If checked this will keep the player from pinch-hitting against LH/RH pitchers.
Sac Bunt- This setting increases the chances or prevents that the player will lay down a sacrifice or squeeze bunt in possible bunting situations. It does not affect the player's tendency to bunt for a hit.
Hit & Run- This setting increases the chances or prevents the player from attempting a hit & run play at the plate in possible hit & run situations.
Steal- This setting increases the chances or prevents the player from attempting to steal bases. This setting is general for all bases.
Don't PH for vs.- This setting keeps the player from ever being pinch-hit for when facing the corresponding type of pitcher.
Avoid PH in Blowouts- When this setting is active for a player, the computer manager will avoid bringing him in as a pinch-hitter in games with a score difference of 5 or more runs.
Rem. 4 def sub with lead- This setting will always remove the player from the game at the start of an inning if 1) it is the 8th inning or later, 2) his team is winning, and 3) he is due to play the field in the inning. He will be replaced with a suitable player from the bench with defense in mind, shuffling fielders around the diamond as necessary to find an optimal alignment.
PR for- This setting keeps the player from ever being removed for a pinch-runner when he's on base.
For pitchers you will have the following options:
Don't Rel. B4- For each of your pitchers, you can indicate that you don't want the computer manager to decide to "give him the hook" based on his overall game performance unless he has reached a certain Pitch Count Fatigue level. Note that there are ways that he may still leave the game before his designated fatigue level, including if he's set to Avoid Lefties or Avoid Righties, if the situation calls for another pitcher you've assigned to a matching Bullpen Role, or if the computer manager decides to pinch-hit for him.
Hook- When Quick Hook is active for a pitcher, the chance that he will be taken out of a game in a given situation is greater, in general. Although the pitcher will not be immediately removed when he runs into trouble, the chance increases that he will be removed. This applies to all situations. Quick Hook does result in earlier exits and fewer innings pitched for your pitcher on average, but on a per-game basis, there will be situations which will result in different decisions at different times. The above description applies to Slow Hook as well, with the contexts reversed.
Max IP/start- When this setting is active for a starting pitcher, he will be lifted from a game he's started no later than after 6 (or 7) IP, no matter how well he is pitching. An exception is if "Don't Relieve Before" settings are turned on, that setting overrides the Max IP setting.
IBB- This setting lowers the chances that the pitcher will issue an intentional walk in any given situation.
The below options are for relief pitcher's only:
Avoid- When this setting is active for a relief pitcher, he will avoid entering or staying in a game to face the corresponding type of batter. A switch-hitter is (intuitively) considered to be a lefty if the pitcher is a righty, and vice versa. This avoidance is rather strict as long as 1) there are other fresh, available options in the bullpen that are not otherwise restricted from being used in the given situation, 2) the game is relatively close, and 3) the game is in the later innings. This setting is ignored in otherwise lower-leverage situations.
Avoid Using Blowout- When this setting is active for a pitcher, the computer manager will avoid bringing him into games with a score difference of 5 or more runs. If the score is within 5 runs, or there aren't many other available bullpen arms, the pitcher will be considered for use as normal.
Avoid Using Before 6th/7th/8th- When this setting is active for a relief pitcher, the computer manager will avoid bringing him into games before the specified inning.
Max IP/rel- When this setting is active for a relief pitcher, he will be lifted from a game after he's pitched 1 to 2 (or 2 to 3, as the case may be) innings.
Setting Bullpen Roles
Bullpen Roles enable you to specify which pitcher you want to come in during certain game situations. When the computer manager decides to change pitchers the game will look to use these roles in priority order for a match. Once it finds a match that pitcher will be brought in as long as they are not tired.
Note that this means a pitcher won't always be called upon the instant a game enters a matching situation for his role - otherwise complete games would be very rare and your bullpen would be overworked. The game engine has to make the decision to pull the current pitcher first, before Roles are considered.
To add a bullpen role, click on the add button under Available Roles or drag the role into Your Current Bullpen Roles. Then use the drop-down menu to select the pitcher. Once you set up all of your desired roles, drag and drop them into priority order.
Available roles include:
Closer: Inning: 9+; Leading by 1-3 runs
Setup: Inning: 7-8; Leading by 1-3 runs
LH Specialist: Inning: 7+; Leading or trailing by 1-3 runs or tied; LH batters
RH Specialist: Inning: 7+; Leading or trailing by 1-3 runs or tied; RH batters
Tied & 9th+: Inning: 9+; Tied
Tied & Late: Inning: 7-8; Tied
Behind & Late: Inning: 7+; Trailing by 1-4 runs
Middle Man: Inning: 1-6; Leading or trailing by 1-4 runs or tied
Mopup: Any inning; Leading or trailing by 7+ runs
Closer vs. L: Inning: 8+; Leading by 1-3 runs; LH batters
Closer vs. R: Inning: 8+; Leading by 1-3 runs; RH batters