- Posts: 2896
- Joined: Fri Aug 24, 2012 6:27 pm
As one who owns the computer game, I can definitively say that the current version of the computer game does not cap teams or players at or near their actual stats. The standard deviation of wins vs. actual wins for an auto replay of the past MLB season is probably 6 or 7. I've done dozens of such replays just to satisfy myself.
Some teams (for example, last year's Cubs) consistently overshoot their actual wins, others seldom reach their real win total. But that's to be expected; SOM is a simulation, not a re-creation.
Oh, the very first SOM computer game DID do as danno suggests. But that game ran in MS-DOS on 8086 based machines, and came on a couple of 5 1/4" floppy disks. I seriously doubt that you could even run it any more. And alert customers, possibly even including danno, made quite a fuss and the "normalization" routine for stats and records was deep-sixed quickly.
The version of the game corresponding to the current online game engine probably dates from the late 1990's, when this problem was far in the SOM rear view mirror. In any case, just how does danno think SOM decides which teams should win? Does every player card have a secret value? No, every card has a public value, and that fluctuates around the card's salary based on the ballparks in use and the L-R balances of the opposing rosters.
Managers who spend their time complaining about their bad luck, or how HAL has screwed them, are simply delaying the journey of acquiring the knowledge necessary to win consistently here.
Some teams (for example, last year's Cubs) consistently overshoot their actual wins, others seldom reach their real win total. But that's to be expected; SOM is a simulation, not a re-creation.
Oh, the very first SOM computer game DID do as danno suggests. But that game ran in MS-DOS on 8086 based machines, and came on a couple of 5 1/4" floppy disks. I seriously doubt that you could even run it any more. And alert customers, possibly even including danno, made quite a fuss and the "normalization" routine for stats and records was deep-sixed quickly.
The version of the game corresponding to the current online game engine probably dates from the late 1990's, when this problem was far in the SOM rear view mirror. In any case, just how does danno think SOM decides which teams should win? Does every player card have a secret value? No, every card has a public value, and that fluctuates around the card's salary based on the ballparks in use and the L-R balances of the opposing rosters.
Managers who spend their time complaining about their bad luck, or how HAL has screwed them, are simply delaying the journey of acquiring the knowledge necessary to win consistently here.