Point well taken Meat, so allow me to modify my theme. I had the only 3 over 1M thought out before anyone posted. This should be more interesting.
Below:
$120 million salary cap, DH, and 5% free agent penalty – unless these are modified by a rule below.
bigmahon - "(You should care more about) MY LIFE" - Cards before 1964 are ineligible
FoggyOne - MIRACLE METS:
* EVERY TEAM MUST HAVE ONE PLAYER (AND ONE ONLY) FROM '69 METS AT ALL TIMES. YOU CAN TRADE AND RELEASE/ADD BUT ALWAYS ONE AND ONLY ONE.
* YOUR TEAM NAME MUST CONTAIN THE LETTERS "M", "E", "T", "S" IN THAT ORDER AS THE ONLY CAPITAL LETTERS. MAY BE CONTAINED IN LOCATION OF TEAM. EG: "MainE ThespianS"
RangerJoe - Every team must have a SP worth >$8M (I would have said 9M, but 8M should work with shuffle the deck below). Every team must have a SP worth between $7M-8M, every team must have a SP worth between $4M-6M. The remaining SP (including those for relief) must be worth <$3M
pacoboy - 5 Card Stud !
5 CARD STUD - each owner will get 5 cards they must keep the entire season...and here's how we do it
1 – Shuffle the deck ( I downloaded the ATG 8 Sheet, took out the < 1964 cards and NEL, sorted sheet by NAME and numbered all the UNIQUE players - a total of 1410 as of now)
2 – Burn the top card – The TOP card for any player is eliminated for the entire season !
3 – Deal each player 5 cards …..there are 832 different hitters and 578 different pitchers. In Alphabetical order the hitters are going to be numbered 1 thru 832 and the pitchers 833 thru 1410
We will run a Random Number Generator dealing each team a set of 5 numbers from 1 thru 1410 – these will represent 5 players you are dealt randomly. Like Poker, you can keep 1,2,3,4,or all 5. Throwback what you don’t want and get a new cards (same method as before but this time only a set to replace what you threw back)
Now you are left with 5 cards (PLAYERS) you must keep the ENTIRE SEASON.
NOTE: I wrote this before RangerJoe's rule, thus I'll add that if you get 4 or 5 pitchers over $1 then those 4th and 5th cards will need to be re-run again until you comply
4 – The way we deal the cards is like this:
A. Run 1 set of 60 unique numbers 1 thru 1410. Team 1 gets the 1st number, 13th number, 25th, number, 37th number, and 49th number etc…… just like dealing around the table.
B. Every owner states which cards (Players) they are KEEPING. All others get thrown back. Those players that are kept get removed from my list and all remaining players renumbered for the remaining set.
C. We run a NEW set of “X” amount of unique numbers from 1 thru “Y” “X” = the number of cards thrown back and “Y” = the remaining number of unique cards.
D. Unlike set “A” above, this time team # 1 gets the first numbers to fill his 5, then team 2 gets the next numbers to fill his 5 etc….just like a dealer does in real Poker.
5 – the owner may use ANY card for their players that is NOT the top card.
subjected to my NOTE above regarding RangerJoe's rule - again, if you get stuck with 4 or 5 >$1 mil pitchers, we will perform step "C" until you are compliant.
The current 1410 player pool of players is GRANDFATHERED for this rule. Thus, if any subsequent rule makes any current eligible player ineligible it will not affect the players available now and you will (must) keep them.
Charlie has my Excel File and can verify my math. Once verified, I'm happy to share the numbered list. I will start a NEW thread for this process also. I see no reason to wait till the end since, again, the players you get are grandfathered in as of now.
....ps.....don't hate me for this one, it's my very first Shifting Sands League !
cminton -"Hands of Stone"
No "1" fielders on your team. They cannot be a 1 at any position, because HAL might put them in.
MEAT
The Biomechanical Man
F.O.X
ehlekev1
Mr. Baseball World
uncle ny
visick