Paul_Long71 wrote:Ok. Thanks Radagast. That helps some. So on a run play if card for RB says 2 yards, does the O-line and D-line then come into play or just sometimes O-Line gets added and sometimes D-Line gets added or what? and how do LB's factor in? and what do their ratings do (I get the higher the # the better, etc...) and how do Db's work.
too much unknown and just doesn't seem like Strat introduced it well with a TON of info missing. Some have found the CD Rom game rules but those are 50 pages or so and most don't have to do with this online game at all.
guess I'll probably be sticking to baseball (save me money anyway)
I used to play strat football with cards and dice, many years ago. The "guts" of the game are roughly the same I think.
When it comes to running back card readings that reference or depend on the particular offensive lineman blocking rating (varies from one running play to another - a key point) - if the "black or red" die roll is less than or equal to the lineman's blocking rating, the result is the higher yardage gain specified on the running back's card. Therefore, a lineman with a 6 rating makes the block (and the better running play result) 100% of the time. A 5 makes the succes sful block only 66% of the time. A 4 rating only 33% and a zero rated lineman never makes the block (and therefore results in the lower yardage specified on the running back's card for that play).
Similarly (again, using a running play as an example), when the black or red die roll is a 4, 5 or 6, the play is read from the defensive team run card. If it happens to result in a variable reading based on either the defensive lineman or linebacker's individual run defense, you refer to that specified defender's run rating. If the die roll exceeds the defender's run rating, then the higher yardage (as specified on the team defense card) is the result for the play. If the die roll is less than or equal to the specified defender's individual run defense rating, then the lower yardage is the result, as specified on the team defense rating (based on the two white dice that are rolled). So, there is both an overall team defense (which is reflected in the team run defense card) as well as the potential for variable run results depending on the individual defender's run defense rating.
The same system works for passing, with respect to an individual defender's pass rating, except that the variable results are specified on the team defense pass card.
With respect to pass blocking and sacks, I believe that this system has evolved several times, from what was originally an extremely simple system, into a more variable and sophisticated system. I will have to dig out my old strat football game to see if I can find the rules and charts for this. What we really need for online football is a rule book. The Strat Wiki pages for baseball would be very helpful for football! I don't know if that exists. Even my old strat football game is likely out of date, compared to what are undoubtedly new(ish) rules for pass rush blocking and defender's pass rush. I will see what i can find.
Sounds like we need to build what we all built for baseball - pinned posts that explain how the online football game really works!!!! I'm interested!!! But someone with recent CD-ROM strat football would be a big asset for this kind of post!!!!