Sat Nov 11, 2017 4:45 pm
I had a similar thought, only that injury rate increases with overusage. So when they hit 110% of their prorated AB(games played *AB/162) they move up 1 injury rating, so a 1 becomes a 1, a 1 becomes a 2 and so on. At 20%, they move up another, so a 1 becomes a 2, a 1 becomes a 3, a 2 a 4, and so on, increasing 1 injury slot for every 10% overusage. That would allow you to play them, but with increased injury risk. It would seem easy to do, if the injury roll was a 1-12 (for example) just move it to 1-11, 1-10 etc. I am sure a few hours of programming would be able to complete this.