C0, C1, C2, C3, etc..................

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lanier64

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C0, C1, C2, C3, etc..................

PostMon Mar 26, 2018 11:33 pm

In the 20XX cards what do these numbers mean in relation to relief pitchers? It is not explained in the "How to read a pitchers card" section. I'm an ATG guy but would like join a 2017 league.

Thanks,
Ed
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jabuending

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Re: C0, C1, C2, C3, etc..................

PostTue Mar 27, 2018 1:10 am

It is the closer rating - best is 6, worst is 0. You have to have a closer with a (i think) 3 or above rating to have a legal roster in 20XX play..........and 2 catchers, and other stuff. That is all explained in the 365 rules.

closer rating is explained in the Advanced rules booklet that comes with board game.

Jeff
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The Godfather

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Re: C0, C1, C2, C3, etc..................

PostTue Mar 27, 2018 4:55 pm

I'm probably wrong, but I thought the difference between relievers and closers is that one refers to innings and the other refers to outs. For example, an R2 is rated for 2 innings and a C3 is rated for 3 outs. Also, I believe there are (fatigue) consequences to listing a non-CP pitcher as the closer in your pitching settings. But again, I could be wrong on some or all of that. Hopefully others will chime in.
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Egnaro

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Re: C0, C1, C2, C3, etc..................

PostTue Mar 27, 2018 7:03 pm

If there is a link to the rule book on the 365 website, I have never seen it, which annoys me.

http://www.rsbl.org/SOM-BaseballRulebook.pdf

28.0 CLOSER RULE
This Super Advanced system encourages realistic use of relief
pitchers, emphasizing the use of pitchers in late-inning save situations
who were the real big-league closers.
Since 1992 (and for each of the oldtimer seasons Strat-O-Matic
has issued since then) each reliever is given a second POW rating, call it “closer endurance.” For example, a rating of “relief (2)/3” indicates
a regular POW rating of 2 and a closer endurance rating of 3.
28.1 Closer ratings range from 0-6, with 6 being the big-league’s
most frequent and successful closers. If a relief pitcher is rated “N”
for closer endurance, he should not be used as a closer.
28.2 Closer endurance is the duration, measured in number of
outs, a pitcher can maintain his effectiveness in closer situations. In
Strat-O-Matic, a “closer situation” is defined differently than a bigleague
save opportunity. Your pitcher will be in a “closer situation”
whenever you have the lead in the 9th inning or later and the tying
run is on base or at bat.
28.3 A pitcher may enter a game in a closer situation or a game
he already has entered may suddenly become a closer situation.
Here are some rules to govern both possibilities:
28.31 The closer rules do not affect the current game’s starting
pitchers, who always use their starter POW (even for starting pitchers
who have ratings both as starters and relievers).
28.32 Each reliever enters the game using either his closer endurance
(if the game is already a closer situation) or his regular
POW rating (if the game is not currently a closer situation).
28.33 If the pitcher begins his appearance with his regular POW
and the game becomes a closer situation, he changes to his closer
endurance rating. At that time, reduce his closer endurance by the
number of outs he has already recorded. This number cannot be reduced
to lower than 0, unless the pitcher’s closer endurance is “N”.
28.34 Once a pitcher begins to use his closer endurance rating,
that is his endurance for the remainder of his appearance, even if the
score changes and the game no longer is a closer situation.
Example: A reliever enters the game in the bottom of the 9th inning
with a 3-2 lead - a closer situation. The opposing team ties the
score in the bottom of the 9th. In the top of the 10th, the pitcher’s
team scores four times. If the same pitcher remains in the game for
the bottom of the 10th, he is still using his closer endurance rating
to determine when he becomes fatigued.
28.35 The closer endurance rating is the number of outs the
pitcher can record before becoming fatigued. Once this number has
been reached, reducing his endurance rating to 0, he becomes fatigued
as soon as he allows a hit or walk.
Example: A pitcher with a closer endurance rating of 0 will become
fatigued as soon as he surrenders a hit or walk, while a pitcher
with closer endurance of 6 can pitch two full innings without risking
fatigue.
28.36 Any pitcher with a closer endurance rating of “N” is immediately
considered fatigued with the first batter he faces in a closer
situation.
28.37 As with regular POW, once a reliever becomes fatigued
under the terms of the Closer Rule, out readings followed by dots
become SINGLE** (all other baserunners advancing two bases).
28.38 When using the Closer Rule, also be sure to use the rule
which limits a reliever’s innings to his relief POW rating, plus 2. At
that point, he automatically becomes fatigued.
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Egnaro

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Re: C0, C1, C2, C3, etc..................

PostTue Mar 27, 2018 7:05 pm

Upshot, C6 is very useful.
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lanier64

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Re: C0, C1, C2, C3, etc..................

PostTue Mar 27, 2018 11:26 pm

Thanks guys!!!! This is very helpful.
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Valen

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Re: C0, C1, C2, C3, etc..................

PostFri Mar 30, 2018 11:38 am

In 20xx since closer rule is used you really need a C6. When I played it a lot I found having that was more important than how good the pitcher was. In fact I won a championship with a .50 closer once and he got plenty of saves. I think avoiding a fatigued closer in 20xx is critical and who the closer is may be relatively unimportant.

That rule is of course turned off in ATG so not relevant.

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