- Posts: 922
- Joined: Wed Feb 05, 2014 6:55 am
Avoid gimmick teams is the same to me as saying there is no secret formula. There is no reason to limit your strategies and clearly some so-called gimmick teams win. Manipulating the game where teams have the same salary cap to provide significant separation tends to require taking teams to some kind of extreme. I also don't get the never drop players rule that so many players seem to worship. The reality is that strategies in your head run into the reality of results. You always have to assess whether it is just bad luck...or there is something lacking in your strategy, the balance between your defense, starting pitching, and relief pitching or the players you selected. Many times tweaks can help a team win. If a team need a wholesale teardown then you are probably out of luck no matter what...but some changes can really help and at least in the first 40 games can be done relatively cheaply. With regard to overpaying closers that only pitch 40 innings, that's true, but an elite C6 closer can really help a team and you can have him pitch far more than 40 innings--but you have to have the right relief settings to do it. I tend to focus on developing my own strategies rather than targeting those in my division. Yes, a few tweaks are in order if there are extreme teams/parks that don't fit mine, but nothing too significant. I got my strategy...it's usually too late at the waiver stage to radically go in a different direction.
One thing you learn (I think) is that merely manipulating your home park advance is not enough, because everyone else is doing the same. You need some other theory to separate your team. My theory is the game is not always linear--I'm not sure that is the right word--but that a card's value can have more or less value (not just the increased value due to ballparks ef settings) in a particular ball park by how it is paired with other cards. You have to find nodal points in the game where a hit is not a hit is a hit is a hit...but has more value because it results in more runs (or fewer runs if you transferred it from a batter to a pitcher's card). If you are in Citizens and you have a lot of homeruns...but fail to get enough on-base...you are not going to score a ton of runs. So how do you get a team in Citizens that hits 300 hrs AND has an on-base of .320...AND has an ERA under 4? If you can square that circle...then you probably have a really good team. How can you be near the top in runs in Marlins...and still be the near the top in pitching as is normal?
One thing you learn (I think) is that merely manipulating your home park advance is not enough, because everyone else is doing the same. You need some other theory to separate your team. My theory is the game is not always linear--I'm not sure that is the right word--but that a card's value can have more or less value (not just the increased value due to ballparks ef settings) in a particular ball park by how it is paired with other cards. You have to find nodal points in the game where a hit is not a hit is a hit is a hit...but has more value because it results in more runs (or fewer runs if you transferred it from a batter to a pitcher's card). If you are in Citizens and you have a lot of homeruns...but fail to get enough on-base...you are not going to score a ton of runs. So how do you get a team in Citizens that hits 300 hrs AND has an on-base of .320...AND has an ERA under 4? If you can square that circle...then you probably have a really good team. How can you be near the top in runs in Marlins...and still be the near the top in pitching as is normal?