- Posts: 1107
- Joined: Thu Sep 06, 2012 11:27 pm
I won't go over all the basics that most of you already know. Here is a few of the fundamentals of a winning team:
[*] Get the most innings out of your best pitchers
[*][*]aim 330 innings if your best pitchers are *S8-*S9, and adjust your choice of relievers accordingly
[*][*]aim 240 innings if your best pitcher is a R3 reliever, and adjust the choice of starters accordingly
[*] Don't overspend on relievers, you usually don't need 3 quality relievers, most often you don't even need 2. Once you have 1250 innings covered, you're good. You don't need good relievers to cover the 200 innings left for the season (a season has 1460 innings, give or take a few). So you can gauge, a 4 good quality 7M *SP (7) will cover typically 1100 innings in neutral stadiums, leaving just 150 innings left to be covered by a good reliever. A 4-very high quality (10M+ cards) will cover 1250 innings (and more) by themselves, in that case you don't even need one quality reliever. In this specific case, a sub 2M R2 is likely to do the job.
[*][*] Subtract or add 100 innings on your estimation of the number of innings covered by your starters depending you play in a highly offense-friendly environment or in pitchers' friendly environment.
[*]In 80M-100M leagues, look for good valued cards to fulfill many of the position players, without forgetting the basics: on-base at the top of the lineup, overall good offense cards (on-base and slugging) at the clean-up spots, and defense at the bottom of the lineup.
[*][*] Don't overspend on the bench, unless you have platoons. There is (usually) no benefit to spend 1M-2M on players who will start 30 games or less compared to spending the extra money on players who are regular starters
[*][*][*]Be careful though, there's a sudden drop of talent between 1M and 0.5M. Some players at or near 0.5M are really awful. Pay attention.
[*] Adjust your team to your stadium. But more importantly, adjust to your league opponents, and (in 12-teams league) especially your divisional rivals.
[*] Get the most innings out of your best pitchers
[*][*]aim 330 innings if your best pitchers are *S8-*S9, and adjust your choice of relievers accordingly
[*][*]aim 240 innings if your best pitcher is a R3 reliever, and adjust the choice of starters accordingly
[*] Don't overspend on relievers, you usually don't need 3 quality relievers, most often you don't even need 2. Once you have 1250 innings covered, you're good. You don't need good relievers to cover the 200 innings left for the season (a season has 1460 innings, give or take a few). So you can gauge, a 4 good quality 7M *SP (7) will cover typically 1100 innings in neutral stadiums, leaving just 150 innings left to be covered by a good reliever. A 4-very high quality (10M+ cards) will cover 1250 innings (and more) by themselves, in that case you don't even need one quality reliever. In this specific case, a sub 2M R2 is likely to do the job.
[*][*] Subtract or add 100 innings on your estimation of the number of innings covered by your starters depending you play in a highly offense-friendly environment or in pitchers' friendly environment.
[*]In 80M-100M leagues, look for good valued cards to fulfill many of the position players, without forgetting the basics: on-base at the top of the lineup, overall good offense cards (on-base and slugging) at the clean-up spots, and defense at the bottom of the lineup.
[*][*] Don't overspend on the bench, unless you have platoons. There is (usually) no benefit to spend 1M-2M on players who will start 30 games or less compared to spending the extra money on players who are regular starters
[*][*][*]Be careful though, there's a sudden drop of talent between 1M and 0.5M. Some players at or near 0.5M are really awful. Pay attention.
[*] Adjust your team to your stadium. But more importantly, adjust to your league opponents, and (in 12-teams league) especially your divisional rivals.
Last edited by MARCPELLETIER on Wed Feb 26, 2020 12:42 am, edited 2 times in total.