RotationsGeek wrote:hmmmm...
so instead of "1" it might help to take some guys with 2 or 3 for "injury"
????
With injuries you're dealing with two factors: chance of injury and length of injury.
Length of Injury
A "0" means the player cant be injured
A BOLD, Green "1' means player can only be injured for the remainder of that game, he's good to go next day
An Unbolded Green "1" means player can be injured for a max of 3 games
A black "1" means player can be injured for up to 15 games
A black "2" means player can be injured for up to 15 games, and the 2 means he has a greater chance of injury than a 1.
(there are a few catchers who have a Green "2", which means they have the same chance of injury as a regular 2, but only a 3 game max to miss with that particular injury.
Chance of Injury
0 Injury Rating guys have No Injury on their card.
If you notice on the Strat cards, any player with a"1" injury rating has the injury chance on either the 2 line or the 12 line, the lowest probability rolls. (a 7 is the highest probability roll)
A player with a 2 Injury rating has the injury chance on the 3 line or the 11 line, A player with a 3 Injury Rating has the injury chance on the 4 or 10 line, and so on....
So more injury chance as you go from 1 to 2 to 3 to 4 and so on.....