Base Running Question

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milleram

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  • Joined: Tue Apr 02, 2013 12:40 am

Re: Base Running Question

PostTue Jun 23, 2020 3:07 pm

I very seldom use conservative running in 20XX even with power team (maybe if everyone is 1-11 running or worse).

(I almost always use conservative stealing though).

I think you are right about the 1-19 safe chances with Betts +3 arm and 2 outs does get a running advantage from any outfield spot--but conservative running probably stopped him from trying to score.

From super advanced rules wiki:

The possible changes to a batter's baserunning rating are as follows:

1 add or subtract the number in parenthesis following the outfield position found at the top of the involved defensive outfielder's card from the running rating of the involved baserunner. To identify the outfielder in question refer to the outfield symbol following the single or double reading on the batter or pitcher's card involved. In the event that there is no outfield symbol assume the throw to be made by the centerfielder.

(I think this rule #1 is now modified if no OF symbol and maybe even most rolls use this now---a single die roll determines which OF is making the throw-- with 3/6 chances from CF, 2/6 from corner OF that the batter would normally pull to, and 1/6 from opposite field corner OF)

2 Add +2 if there is two outs when advancing on Singles and Doubles,

3 On attempts for third base: subtract -2 if the left fielder is making the throw, add +2 if the right fielder is making the throw.

4 On attempts for home with a FLY ( )B? add +2.

The combined running rating with all possible modifications cannot be lower than 1 nor higher than 19.
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MickNuggets

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Re: Base Running Question

PostWed Jun 24, 2020 10:33 pm

I guess I also figured that the 3rd base coach, or "HAL" would take all of those factors into consideration.

For instance, HAL would know that Mike Easler can't throw (+3) and that he'd see that Eric Davis got a good jump (+2) because there were two outs. My guess is that they have a bug when the safe total goes over 20 when deciding whether to send the runner or not.

I don't care how conservatively the setting implements, having someone be safe 95% of the time you ALWAYS send the runner.

Another bone to pick...if the total does sum over 20, then the runner should just be safe. The fastest runner going against the worst outfield arm (say a +5) with two outs should ALWAYS score - not just at 95%.

It's unfortunate that the boys from Long Island can't distance themselves from the dice game and make a proper simulation.
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