Sat Oct 17, 2020 5:48 pm
The time to use these strategies are with otherwise weak Hitters---a 1M to .5M sub (in 20XX) that can H&R or bunt gives you a little more value---H&R can stay out of a DP, and bunters that can run have a chance to beat it out for a single, but bunting for a hit has been taken out of online, mostly it is sacrifice or squeeze only now.
Half the rolls are still on the pitcher card, but all K and BB or GBa are now out with runner advancing.
B is the best H&R rating, but it goes up to A with the infield in or runners held--(the opposite for bunting with infield in) if the roll is on the hitter card you read the H&R chart.
A hits .267, B hits .250, even C is OK with a .200 low OB hitter. If you have a pitcher that gives up a lot of hits and a weak hitter that can H&R, that's the best time. I often set my H&R aggressive, and check do not H&R on most guys, leaving just the one or two weak guys on the team that can H&R active.
Bunting is less helpful--but has it's spots also--especially in noDH leagues.
The bad is the missed pitch and forced steal. 6 of 36 with A rated guy, 8 of 36 with B--so a B guy hits .250 and misses the pitch 25% of the time too.