- Posts: 12
- Joined: Sat Oct 01, 2016 3:06 am
I realize that this is a controversial subject but consider the following: SOM365 Baseball is based on actual stats and that includes actual runs scored for the respective season. Because there are a finite number of runs scored, 365 has to revolve around that number +/- a margin of error. That means each team per league is limited to the number of runs that it can score (+/- margin of error). I don't think that HAL is that sophisticated to limit runs scored on a progressive basis therefore, HAL chooses four slots / openings for the winning teams. Those teams are most probably assigned by random with the exception of a HAL bias assigning one or more teams to a player user name (There is no doubt that SOM places a W/L bias on player user names). This explains why top MLB players chronically under perform. This explains the fallacy of player usage and this explains why some of the most improbable teams / player users consistently win.
Under Performing Players: Let us say that (2019 MLB Season) Trout under performs and you trade him for Alvarez. He under performs and you trade him for Yelich. He too flops. The chances of three top players under performing are almost impossible unless there is a bias placed on your team to limit runs produced.
Fallacy of Over Use: SOM claims that there are no over use restrictions placed on players. That is not true. SOM recently placed an over use bias restricting RP from being used as SP. Injuries restrict over use which in turn restrict runs produced.
Bias Placed on Player User Name: I have played 100 leagues and, I keep meticulous hard copy records of team / league performance. If you understand computer programming you can spot patterns. For example. At any one time, I play about 5 leagues. On any one calendar day my team in separate leagues will either all win, all lose or W/L. There is no way in hell this blatant pattern can take place unless SOM places a W/L bias on your player user name (I.E., mine is "danno"). There are perennial winners here who have played several hundred leagues. Minus won credits, that still translates into thousands of dollars spent to play this game. It is my theory that not only does SOM reward winners with free credits but they place a favorite player bias on some user names. I.E., four winning teams per league are assigned by random with the exception of the favorite player bias who will have a better chance obtaining one of those teams. That explains how some of these guys consistently win with the most improbable teams. The rules of probability make it near impossible for these same people to win with the worst damn teams without help. That help most probably comes from SOM.
More Player Usage Fallacies: I spoke with a SOM Tech Rep about these things and of course, he said that I was wrong. He said "What do you expect from player performance when each team is tantamount to an allstar team. That's why the top players don't always perform." My response: "If that is true, then the average everyday position player hasn't a chance in hell of performing anywhere near their actual stats. When in fact, we all know that's not true."
FYI. Some of the user players here are ignorant when it comes to SOM TOS, rules of the game, card symbology, etc. I know, because I have conversed with some of these guys. I have read their SOM blogs and they aren't even close to be accurate. They pass on wrong information. Yet, the same people win league after league. Can any of you explain how blithering morons CONSISTENTLY win with the most terrible improbable teams? The ONLY way these guys can win is with help from SOM. I strongly object to this because, I expect to play this game on a fair and equitable manner.
All of these things are compelling evidence about my finite run theory, strong bias' placed by SOM and in some cases favoritism. This game is for relaxation and fun but for SOM it's a cash cow. They are in business to make money. When you have a handful of players forking out thousands of dollars to play this game, you are going to reward them.
A computer program of this sort has to be closed or finite. It cannot run at random or infinity otherwise there wouldn't be any closure / end to the solution (season). The program is based on actual stats which are actual finite runs scored per season. Again, the program is designed to operate within a margin of error. This allows flexibility of player usage but not by much. In reality, this means that the heart of the game is bogus, I.E., the draft process, lineups, pitching rotation, strategies, etc. It really doesn't matter because the results are preordained. Legally, this would mean that SOM is perpetuating a fraud upon the user. I'm not going to go there. That is difficult to prove. I am just saying that in theory these things appear to be blatantly true. If you disagree or have other compelling evidence that this is not true, I would like to hear it. Please correct me if I am wrong.
Dan
Under Performing Players: Let us say that (2019 MLB Season) Trout under performs and you trade him for Alvarez. He under performs and you trade him for Yelich. He too flops. The chances of three top players under performing are almost impossible unless there is a bias placed on your team to limit runs produced.
Fallacy of Over Use: SOM claims that there are no over use restrictions placed on players. That is not true. SOM recently placed an over use bias restricting RP from being used as SP. Injuries restrict over use which in turn restrict runs produced.
Bias Placed on Player User Name: I have played 100 leagues and, I keep meticulous hard copy records of team / league performance. If you understand computer programming you can spot patterns. For example. At any one time, I play about 5 leagues. On any one calendar day my team in separate leagues will either all win, all lose or W/L. There is no way in hell this blatant pattern can take place unless SOM places a W/L bias on your player user name (I.E., mine is "danno"). There are perennial winners here who have played several hundred leagues. Minus won credits, that still translates into thousands of dollars spent to play this game. It is my theory that not only does SOM reward winners with free credits but they place a favorite player bias on some user names. I.E., four winning teams per league are assigned by random with the exception of the favorite player bias who will have a better chance obtaining one of those teams. That explains how some of these guys consistently win with the most improbable teams. The rules of probability make it near impossible for these same people to win with the worst damn teams without help. That help most probably comes from SOM.
More Player Usage Fallacies: I spoke with a SOM Tech Rep about these things and of course, he said that I was wrong. He said "What do you expect from player performance when each team is tantamount to an allstar team. That's why the top players don't always perform." My response: "If that is true, then the average everyday position player hasn't a chance in hell of performing anywhere near their actual stats. When in fact, we all know that's not true."
FYI. Some of the user players here are ignorant when it comes to SOM TOS, rules of the game, card symbology, etc. I know, because I have conversed with some of these guys. I have read their SOM blogs and they aren't even close to be accurate. They pass on wrong information. Yet, the same people win league after league. Can any of you explain how blithering morons CONSISTENTLY win with the most terrible improbable teams? The ONLY way these guys can win is with help from SOM. I strongly object to this because, I expect to play this game on a fair and equitable manner.
All of these things are compelling evidence about my finite run theory, strong bias' placed by SOM and in some cases favoritism. This game is for relaxation and fun but for SOM it's a cash cow. They are in business to make money. When you have a handful of players forking out thousands of dollars to play this game, you are going to reward them.
A computer program of this sort has to be closed or finite. It cannot run at random or infinity otherwise there wouldn't be any closure / end to the solution (season). The program is based on actual stats which are actual finite runs scored per season. Again, the program is designed to operate within a margin of error. This allows flexibility of player usage but not by much. In reality, this means that the heart of the game is bogus, I.E., the draft process, lineups, pitching rotation, strategies, etc. It really doesn't matter because the results are preordained. Legally, this would mean that SOM is perpetuating a fraud upon the user. I'm not going to go there. That is difficult to prove. I am just saying that in theory these things appear to be blatantly true. If you disagree or have other compelling evidence that this is not true, I would like to hear it. Please correct me if I am wrong.
Dan