- Posts: 368
- Joined: Wed Jul 13, 2016 11:53 am
- Location: Old Town
To address the issue of "Super Relievers" several things were implemented.
1) Limitations for relievers (in terms of # of checkmarks etc)
2) cost of good and high value relievers increased significantly
3) Cost of midrange starters was dropped
Result?
Certainly don't see Murray pitching 400 innings and winning 20 games anymore......the super-reliever strategy was shut down.
but of course the un-anticipated result was that the "Game the Gamers" came up with new strategies.
What emerged first was the 4 studs all S9's, set to F0, and who each get 350+ innings, and all .5 mill cheapo relievers who barely accumulate any innings. That became quite popular.
Then the gamers figured out other ways in to increase salary for offense by finding high value mid-range starting pitchers that were tailored to their particular park, and of course, continue with the cheapo relievers.
Now, the game has become skewed in another way---i.e. relievers barely get any innings, and starters are regularly getting 350+ innings, and the half decent cheapo relievers are going high on owners draft cards.
Oops. Shock surprise, who would have thought.
So I sense its time for another adjustment, to make relievers part of the game for a change.
1) Change the F ratings so that starting pitchers cannot exceed realistic innings without becoming significantly "tired"
2) Reduce the cost of relievers so that they will actually get used again.
3) Require each team to carry a minimum of 10 pitchers, 5 pitchers that can start, a minimum 5 relievers (4 of these must be pure relievers)
my two cents.
1) Limitations for relievers (in terms of # of checkmarks etc)
2) cost of good and high value relievers increased significantly
3) Cost of midrange starters was dropped
Result?
Certainly don't see Murray pitching 400 innings and winning 20 games anymore......the super-reliever strategy was shut down.
but of course the un-anticipated result was that the "Game the Gamers" came up with new strategies.
What emerged first was the 4 studs all S9's, set to F0, and who each get 350+ innings, and all .5 mill cheapo relievers who barely accumulate any innings. That became quite popular.
Then the gamers figured out other ways in to increase salary for offense by finding high value mid-range starting pitchers that were tailored to their particular park, and of course, continue with the cheapo relievers.
Now, the game has become skewed in another way---i.e. relievers barely get any innings, and starters are regularly getting 350+ innings, and the half decent cheapo relievers are going high on owners draft cards.
Oops. Shock surprise, who would have thought.
So I sense its time for another adjustment, to make relievers part of the game for a change.
1) Change the F ratings so that starting pitchers cannot exceed realistic innings without becoming significantly "tired"
2) Reduce the cost of relievers so that they will actually get used again.
3) Require each team to carry a minimum of 10 pitchers, 5 pitchers that can start, a minimum 5 relievers (4 of these must be pure relievers)
my two cents.