djmacb wrote:The argument against what Charlie posted is that real world fluctuations are driven by changes to the rosters, batting orders, etc. so they cannot be compared to the "unrealistic" fluctuations observed in SOM outcomes. However, SOM simulations do not have a fixed set of parameters either. There are constant changes to lineups, pitching rotations, managerial settings, etc. etc. If you say, "Well these are small changes and cannot have large effects," I refer you to the work of Edward Lorenz and the Butterfly Effect.
Randomness occurs in the real world both at the atomic and macroscopic levels. If SOM outcomes were completely repeatable that would be the height of unrealism.
Not really- that would be incorrect on 2 different levels.
the first argument is that there are a TON more variables in real life that aren't taken into account in the game-
and, if they are taken into account then they are part of the 'black box' settings.
On top of which there are specific limitations that the online game has that should definitely limit some of the real world variability--
For example- for most players there are much less injury time
only 1 catcher can be hurt
fatigue only efx a player for a game etc etc etc
The second argument is that regression to the point of going the opposite direction SHOULDN'T happen nearly as frequently as in real life.
This was covered earlier regarding the chances of rolling a 1 after you've rolled 5 ones in a row- the chances remain the same...again, with the caveat that we don't know what 'black box' things are taking place.
also- SoM does not feature constant changes to rotations, and mostly a limited changing of lineups, even at large caps.
The argument just doesn't correlate.