Thu Sep 22, 2022 4:27 am
My concern is whether base stealing is a viable and worthwhile expenditure. If even John Henry is capable of nullifying the advantage of base stealing, what's the point? The way I view card balance, generally, is that a player good at a single thing (like Molina's excellent defense) can still be inexpensive, but each additional edge the card has (and its magnitude) causes the price to inflate quickly. Having said that, it seems counterintuitive to give such strong defense away essentially for free, as we're required to field a 24 man team and Molina costs the minimum. Regardless of whether the card is balanced or not, it does reveal Strat's methodology for card price evaluation, to an extent.
Another potential area of concern I see is the base stealing managerial settings we have at our disposal. We can set a player to steal more or don't steal, and we can tweak the general aggressiveness of our base stealing as a team. Due to the ambiguity of the settings and the wide variation of opposition, it seems like a recipe for suboptimal stealing ratios. I tweak my settings every night but I suspect most managers don't, as it is tedious. Thus, it makes sense that a lot of teams steal poorly. Personally, I would appreciate more clarity on the controls and perhaps more granularity, such as 7 stealing settings instead of 5.
Lastly, I am looking back at several of my completed teams and I see that even people like Lou Brock can potentially have a 66% success rate. As I said, I do tweak my settings each night and if the arms look unfavorable I will set to conservative. I even set to very conservative at times. It could be seen as just a bad season for a single player on a team, but from what I'm seeing since my return, poor stealing ratios seem very common. Am I wrong?