labratory wrote:New base stealing question:
Some players have a steal rating like this: E 2/- (20-6)
It seems they would not be held on.
So, I would uncheck the "Don't steal" box and expect them to get an occasional free base when they roll the 2 (good lead).
But whenever I've tried this, they always seem to end up with 1 SB and 3 CST.
Although I want them to steal only when they get a good lead (20), it seems they also steal sometimes without a good lead (6).
I've given up on this strategy and just check the "don't steal" box. Anyone ever have success trying this?
Whenever you try for a lead there is some combination of rolls/splits that results in a pickoff. I don't have the energy to look this up, but I've encountered it in the windows game. I wonder if these pickoffs end up being counted as caught stealing.
I looked up the super advanced rules, here's what it says:
If the 20-sided roll is 1, the runner attempting the lead may be picked off. Refer to the runner’s second steal success rating (in parentheses) and roll the 20-sided again. If the number rolled is less than or equal to the runner’s rating, the runner dives back safely, but has failed to achieve his good lead. If the number rolled is higher than the runner’s rating, the runner has been picked off (statistically, this does not count as a time caught stealing)
So if this is accurate, I can't explain where the caught stealings come from. Anyway, with a 2/(20-6) stealer, you have a 1/36 chance of getting a good lead and a 1/20 x 14/20 ~ 1/28 chance of getting picked off.