- Posts: 806
- Joined: Sun Aug 26, 2012 8:00 pm
I wish SOM would just turn the clutch feature off for the online game. It's original intention "to tweak cards to increase RBI chances for certain cards that may not produce the desired Strat result on their own" really doesn't apply in the game we play. We're trying to win, not to replicate the stats on a particular card.
Also, far more cards—and especially good cards-- have negative clutch reading than positive ones. And this includes some really great RBI performances. For example, Lou Gehrig 1927 (175 RBI) has a negative clutch rating. So does Chuck Klein 1930 (170 RBI). And then there's Jimmy Foxx 1932 (169 RBI), who also has a negative clutch rating, along with Joe Dimaggio 1937 (167 RBI). I mean, what do these guys have to do to achieve a positive clutch?
Lousy overall clutch performance is a characteristic of most ATG teams. I have a current team in the playoffs with 92 wins that has a 1-27 clutch outcome (hits/outs). Among the other playoff teams, one is 1-11. Another is 0-21. And the last is 0-25. That's a total of 2 clutch hits in 84 opportunities. Yikes! And I just looked at this league at random, since it's my most recently completed league. I wasn't cherry picking.
Anyway, I've decided to basically just ignore the clutch rating when I choose players for a team. And while I don't think we really need, in general, to take steps to increase offense in the ATG game, turning off the clutch feature would be a plus in my book.
Also, far more cards—and especially good cards-- have negative clutch reading than positive ones. And this includes some really great RBI performances. For example, Lou Gehrig 1927 (175 RBI) has a negative clutch rating. So does Chuck Klein 1930 (170 RBI). And then there's Jimmy Foxx 1932 (169 RBI), who also has a negative clutch rating, along with Joe Dimaggio 1937 (167 RBI). I mean, what do these guys have to do to achieve a positive clutch?
Lousy overall clutch performance is a characteristic of most ATG teams. I have a current team in the playoffs with 92 wins that has a 1-27 clutch outcome (hits/outs). Among the other playoff teams, one is 1-11. Another is 0-21. And the last is 0-25. That's a total of 2 clutch hits in 84 opportunities. Yikes! And I just looked at this league at random, since it's my most recently completed league. I wasn't cherry picking.
Anyway, I've decided to basically just ignore the clutch rating when I choose players for a team. And while I don't think we really need, in general, to take steps to increase offense in the ATG game, turning off the clutch feature would be a plus in my book.