- Posts: 1313
- Joined: Sat Mar 03, 2018 12:07 am
- Location: Usually Somewhere Else
Bill, those are good points--in fact, seemingly inviolable points.
J-Pav, I have always, and still do, pay attention when you offer something because you are always helpful, genuine, and measured here, for many many years. I am not going to challenge your assertion directly because all the data are selective anecdotes, and I don't think you claimed otherwise. You seemed to be offering interesting observations. (edit--maybe I misinterpreted based on your last message)
So then, the logical mountain I can't summit is the amount of constant meticulous planning, execution, assessment of outcomes, and adjustment that would be necessary. And making it all happen while everything else is kept afloat. And everyone has to be in on it.
No disrespect to SOM, but how does what we know about the capabilities of this small family owned company match up to the people in that small building on LI masterminding such a thing? I mean--look at the game and website interface. But especially the windows game. THAT company is doing this surreptitiously?
AND they are making that extra effort, while keeping it all separated among the different games, without corresponding market share increases?
And let's say you are right--has it worked? It would seem not. Is there a pattern among the chosen and unchosen? And when does someone transition.
Lastly, and maybe even the most telling, is this discussion was going on back when Bernie was around working for TSN.
The common thread then across the rubicon is each player's perception, along with the emotionally sharp experiences that cause feelings of inequity and alternative explanation to chance or skill because it assuages our egos.
J-Pav, I have always, and still do, pay attention when you offer something because you are always helpful, genuine, and measured here, for many many years. I am not going to challenge your assertion directly because all the data are selective anecdotes, and I don't think you claimed otherwise. You seemed to be offering interesting observations. (edit--maybe I misinterpreted based on your last message)
So then, the logical mountain I can't summit is the amount of constant meticulous planning, execution, assessment of outcomes, and adjustment that would be necessary. And making it all happen while everything else is kept afloat. And everyone has to be in on it.
No disrespect to SOM, but how does what we know about the capabilities of this small family owned company match up to the people in that small building on LI masterminding such a thing? I mean--look at the game and website interface. But especially the windows game. THAT company is doing this surreptitiously?
AND they are making that extra effort, while keeping it all separated among the different games, without corresponding market share increases?
And let's say you are right--has it worked? It would seem not. Is there a pattern among the chosen and unchosen? And when does someone transition.
Lastly, and maybe even the most telling, is this discussion was going on back when Bernie was around working for TSN.
The common thread then across the rubicon is each player's perception, along with the emotionally sharp experiences that cause feelings of inequity and alternative explanation to chance or skill because it assuages our egos.