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Mystery Dynasty 1961-2009 (CURRENTLY ENTERING 1975 SEASON!)
We will play 10 seasons from each mystery set, except the 60s where we’ll play 9 seasons, starting with an “inaugural” 1961 season. $80MM cap for all seasons, up to 10 keepers each season. We will have NO DH from 1961 to 1972, and we’ll debut the DH in 1973. Add/drops will be 5% all season each season.
The eligible players in 1961 will be those with a salary over $1MM whose first mystery card is 1961 or earlier, plus all players with salaries $1MM or less (i.e. if their salary is $1MM or less, it doesn’t matter what the date of their first mystery card is, they are eligible every year).
NAIT RULE: teams may carry at most 4 RP-only pitchers (we will likely abandon this rule starting with 1971).
At 81 games each season, we’ll hold a one round rookie draft for the following season. We start the subsequent season while the ‘current’ season is still going on; we always have two seasons going. The order for the one round rookie/free agent draft will be a weighted lottery, based on each team’s record for the past 1.5 seasons. The number of lottery chances are 25, 20, 15, 10, 8, 7, 6, 5, 4, 3, 2, 1. The worst record will have 25 chances, second worst 20 chances, etc… best record will have 1 chance (in 106). After the draft each team names up to 10 keepers. All 10 keepers must have a salary over $1MM (i.e., those 1MM and under become free agents every year). Your 10 keepers must be on and stay on your roster for the rest of the 1961 season. If you drop them, you lose their rights. Within a few days of naming keepers we autodraft and start the next season. Rookies for the coming season can be called up for the second half of the current season after the rookie draft is complete (i.e. Tom Seaver who is eligible for '67 can be called up for '66 after everyone has drafted, if the owner can make the moves to accommodate him). DRAFTED rookies who are added can be dropped during the current/prior season without losing their rights, and no other team can pick them up. Other, undrafted rookies are ineligible in the prior season.
TRADES: Since the new season starts before the previous season ends, here is the rule on trades. Trades for draft picks are allowed. However, any trades before the autodraft of the new season also affect the previous season. After the autodraft, trades in the new season only affect new season (and trades in the previous season only affect the previous season - BUT all keepers must remain on your roster until the end of the previous season).
Stadiums can be changed to an available stadium before the start of the next season by messaging the commish.
NOTE: If there are less than 12 rookies available to be drafted, when it is your turn to draft you can opt to either draft a $1MM or less player as a non-keeper OR add a keeper to your keeper list (i.e. you can have up to 11 keepers if you pass on your draft pick).
Rookies for each season are those players whose first card is that year (for instance, Hank Aaron in 1962). Any players whose first card is before the new season and not named as a keeper will be a free agent and is eligible to be drafted.
A player’s LAST eligible season will be the year of his last mystery card across all the sets. For instance, Pete Rose is eligible from 1963 to 1983 – he could play 21 seasons for you, if you keep him. Hank Aaron is eligible 1962 to 1974 (even though his last card in the 60s mystery set is 1967, his last card in the 70s is 1974, so he can play all seasons between ’62-‘74).
If a player has a salary over $1MM in the current set and $1MM or less in a future set, he is eligible as a keeper until we start playing the future set. In the future set he can be used every year but can’t be a keeper. For instance, Maury Wills is eligible as a keeper 1961 to 1969 even though his last card in the 60s is 1965, since he also has a $750K card in the 70s set.
If a player has a salary $1MM or less in the current set and over $1MM in a future set, he can be used any season in the current set but can’t be a keeper; in the future set he can be used until the last carded season. For instance, Bernie Allen can be used any season in the 60s set but cannot be a keeper; in the 70s set he can only be used until 1972. If Bernie Allen is on your roster in 1969, since his salary is $1MM or less he can't be named a keeper for 1970; he will be available to be drafted as a rookie in 1970.
When we hit 1970 we’ll start using the 70s mystery set, and you can carry over any keepers from your 1969 roster if they have both 60s and 70s cards valued over $1MM. And so on with the 80s, 90s, and 00s.
NOTE: the penalty for rostering an illegal player, if he is not dropped before the violation is noticed, will be as follows: (0.1 + games on roster/50) x player’s salary. The minimum penalty is $750K. If he is dropped before the violation is noticed AND he did not play, there will be no penalty. If he is dropped before the violation is noticed but he did play, the penalty will be one-half of the above (min. $375K and max = 0.05 + games on roster/100) x player’s salary). If the violation is an extra RP, the penalty will be based on the salary of the highest RP on the roster, although any RP can be dropped to come in compliance as long as the the team has the salary cap to do so.
We will play 10 seasons from each mystery set, except the 60s where we’ll play 9 seasons, starting with an “inaugural” 1961 season. $80MM cap for all seasons, up to 10 keepers each season. We will have NO DH from 1961 to 1972, and we’ll debut the DH in 1973. Add/drops will be 5% all season each season.
The eligible players in 1961 will be those with a salary over $1MM whose first mystery card is 1961 or earlier, plus all players with salaries $1MM or less (i.e. if their salary is $1MM or less, it doesn’t matter what the date of their first mystery card is, they are eligible every year).
NAIT RULE: teams may carry at most 4 RP-only pitchers (we will likely abandon this rule starting with 1971).
At 81 games each season, we’ll hold a one round rookie draft for the following season. We start the subsequent season while the ‘current’ season is still going on; we always have two seasons going. The order for the one round rookie/free agent draft will be a weighted lottery, based on each team’s record for the past 1.5 seasons. The number of lottery chances are 25, 20, 15, 10, 8, 7, 6, 5, 4, 3, 2, 1. The worst record will have 25 chances, second worst 20 chances, etc… best record will have 1 chance (in 106). After the draft each team names up to 10 keepers. All 10 keepers must have a salary over $1MM (i.e., those 1MM and under become free agents every year). Your 10 keepers must be on and stay on your roster for the rest of the 1961 season. If you drop them, you lose their rights. Within a few days of naming keepers we autodraft and start the next season. Rookies for the coming season can be called up for the second half of the current season after the rookie draft is complete (i.e. Tom Seaver who is eligible for '67 can be called up for '66 after everyone has drafted, if the owner can make the moves to accommodate him). DRAFTED rookies who are added can be dropped during the current/prior season without losing their rights, and no other team can pick them up. Other, undrafted rookies are ineligible in the prior season.
TRADES: Since the new season starts before the previous season ends, here is the rule on trades. Trades for draft picks are allowed. However, any trades before the autodraft of the new season also affect the previous season. After the autodraft, trades in the new season only affect new season (and trades in the previous season only affect the previous season - BUT all keepers must remain on your roster until the end of the previous season).
Stadiums can be changed to an available stadium before the start of the next season by messaging the commish.
NOTE: If there are less than 12 rookies available to be drafted, when it is your turn to draft you can opt to either draft a $1MM or less player as a non-keeper OR add a keeper to your keeper list (i.e. you can have up to 11 keepers if you pass on your draft pick).
Rookies for each season are those players whose first card is that year (for instance, Hank Aaron in 1962). Any players whose first card is before the new season and not named as a keeper will be a free agent and is eligible to be drafted.
A player’s LAST eligible season will be the year of his last mystery card across all the sets. For instance, Pete Rose is eligible from 1963 to 1983 – he could play 21 seasons for you, if you keep him. Hank Aaron is eligible 1962 to 1974 (even though his last card in the 60s mystery set is 1967, his last card in the 70s is 1974, so he can play all seasons between ’62-‘74).
If a player has a salary over $1MM in the current set and $1MM or less in a future set, he is eligible as a keeper until we start playing the future set. In the future set he can be used every year but can’t be a keeper. For instance, Maury Wills is eligible as a keeper 1961 to 1969 even though his last card in the 60s is 1965, since he also has a $750K card in the 70s set.
If a player has a salary $1MM or less in the current set and over $1MM in a future set, he can be used any season in the current set but can’t be a keeper; in the future set he can be used until the last carded season. For instance, Bernie Allen can be used any season in the 60s set but cannot be a keeper; in the 70s set he can only be used until 1972. If Bernie Allen is on your roster in 1969, since his salary is $1MM or less he can't be named a keeper for 1970; he will be available to be drafted as a rookie in 1970.
When we hit 1970 we’ll start using the 70s mystery set, and you can carry over any keepers from your 1969 roster if they have both 60s and 70s cards valued over $1MM. And so on with the 80s, 90s, and 00s.
NOTE: the penalty for rostering an illegal player, if he is not dropped before the violation is noticed, will be as follows: (0.1 + games on roster/50) x player’s salary. The minimum penalty is $750K. If he is dropped before the violation is noticed AND he did not play, there will be no penalty. If he is dropped before the violation is noticed but he did play, the penalty will be one-half of the above (min. $375K and max = 0.05 + games on roster/100) x player’s salary). If the violation is an extra RP, the penalty will be based on the salary of the highest RP on the roster, although any RP can be dropped to come in compliance as long as the the team has the salary cap to do so.
Last edited by CirrhoticLiver on Thu Dec 28, 2023 12:22 am, edited 8 times in total.