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- Joined: Thu Aug 30, 2012 4:17 pm
goffchile wrote:If one thinks about this over the long duree, I would say that ATG 9 is the best version so far. I can't think of any flaws in ATG 9 that didn't pre-date it, or were in many ways worse. That does not mean that it does not have flaws, but my point is that it is all relative.
Because it's a salary cap game (and always has been), it is about squeezing value. Every version of ATG that I can remember ends up in a similar debate, where certain players and strategies seem to end up being dominant over others. The thing I like about 9 is that there is a larger pool of usable players and at least some variation in viable strategies whereas in previous versions, I felt that was less so. Believe it or not, I remember earlier versions where platoons were impossible and the only way to win was putting forth bulltetproof lineups. Is that more interesting? I dunno. The 4 studs and the rest duds strategy? Been around a long time, not just a product of 9.
But there are still many of the issues as described by the initial poster. The biggest thing I agree with is that I don't see a lot of point in adding cards to game where there are about 7000 cards most of which are largely unusable due to their price. Adding more unusable cards does not make things better. This is and always has been a pricing issue. Price and value are not the same and the object is to exploit the first to get the latter.
I would much prefer devising pricing that makes a larger pool of the exisiting cards more usable than adding more cards. The only solution that I can think of is to to introduce some sort of dynamic pricing where peridiocally the prices are adjusted, not based on some formula, but actual usage. Thus the 300 cards that routinely appear in all leagues will rise in price vis a vis the 3000 that hardly ever get used.
In the end, no pricing formula is going to be perfect but at least we may be able to create a larger pool of usable players.
I was using the 4 studs strategy all the way back in ATG 2, so for sure it's been around forever.
And years ago, I suggested a usage based pricing model, it is a very logical solution, the more a guy gets used the higher his price goes until it reaches it's equilibrium point. Much the same as the betting line in sports. The "bargain" players will go up in price and the overpriced players will go down in price until they start getting used.