G.Mists Returns...With Friends!

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MtheB

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Re: G.Mists Returns...With Friends!

PostWed Oct 26, 2022 10:30 am

Bernie.
Bernie knows.
And no one knows where Bernie goes....
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FrankieT

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Re: G.Mists Returns...With Friends!

PostThu Mar 16, 2023 8:50 pm

Any update here?
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FrankieT

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Re: G.Mists Returns...With Friends!

PostMon Apr 10, 2023 10:46 pm

I wonder what SOM's response was. Legitimate interest because if true, it is interesting.
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FrankieT

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Re: G.Mists Returns...With Friends!

PostWed Apr 12, 2023 12:31 am

That's what I thought
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STEVE F

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Re: G.Mists Returns...With Friends!

PostWed Apr 12, 2023 8:54 am

FrankieT wrote:That's what I thought

Ditto
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gkhd11a

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Re: G.Mists Returns...With Friends!

PostWed Apr 12, 2023 11:28 am

southpawcom wrote:That is totally bizarre. The game runs essentially by database tables interacting with one another, looking up results based on different events and triggers (e.g. "dice rolls" and coded game logic). All players have a unique key ID on their row in the players table, and the name is a description field associated with the key ID on the same row.

"G.Mists" and "F.Fresh" display because a bug in the game is looking up either an alternate description on the same row (low severity bug) or an entirely different and wrong row (higher severity bug). If it were the latter, G.Sisler's or F.Frisch's actual game cards might not be being used.

It should be brought to the attention of Strat-O-Matic's technical support, if there actually were such a thing.


The bug is most likely not the alternate cards or alternate descriptions, it is that there is a subroutine that calls those renamed cards for running a game to get results the engine for a programmed reason wanted. The bug is far more likely that the printing of the names was a bug than having alternate cards.
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Backfire

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Re: G.Mists Returns...With Friends!

PostWed Apr 12, 2023 3:53 pm

gkhd11a wrote:
southpawcom wrote:That is totally bizarre. The game runs essentially by database tables interacting with one another, looking up results based on different events and triggers (e.g. "dice rolls" and coded game logic). All players have a unique key ID on their row in the players table, and the name is a description field associated with the key ID on the same row.

"G.Mists" and "F.Fresh" display because a bug in the game is looking up either an alternate description on the same row (low severity bug) or an entirely different and wrong row (higher severity bug). If it were the latter, G.Sisler's or F.Frisch's actual game cards might not be being used.

It should be brought to the attention of Strat-O-Matic's technical support, if there actually were such a thing.


The bug is most likely not the alternate cards or alternate descriptions, it is that there is a subroutine that calls those renamed cards for running a game to get results the engine for a programmed reason wanted. The bug is far more likely that the printing of the names was a bug than having alternate cards.


In retrospect I am inclined to agree that it is not alternate cards. Interestingly enough I rarely find these issues except when Sisler is playing. Then things can get a little wild.
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