childsmwc wrote:The formula I was using above to arrive at my RC values (before making team adjustments for outs) was simply:
SB*.19-Outs*.0976+Throwing errors*.19
The concept of a throwing error is a level of detail that the ERP and NERP ignores, but for this purpose I assume that it looks and acts like an additional Stolen base.
So I could plug in the Catcher SB attempts against at ~65% success rate to the NERP formula?
(TB * .318) + ((BB+HBP-
CS-GIDP) * .333) + (H * .25) +
(SB * .2) - (AB * .085)
Though, this is scaled to a player, whereas the SB against is for a whole lineup (~x9 as much as 1 player). But still, that's the "worth" of the 1 catcher, so rather than 2.84 NERP for '06 C. Crawford's 58 SB and 9 CS, a +1(T-10) catcher allowing 160 attempts at 65% rate vs a -3(T-3) allowing 80 attempts...? .... wait I'm turned around again, we need run-prevention here, not additional NERP from being a base-stealer.... ????
Should I use RC ----> NERP (per 108/216)
or
plus CS/SB numbers into NERP formula similar to Berce's doc but for DEFENSE of catchers??? idk how to think about that currently, but RC was just about there if RC can translate to NERP/108
***I made my own SB calculations, which look fairly similar to Berce's. I think an OBP multiplier improves validity of just lopping on a bunch 'o NERP for a great AA with a putrid .290 OBP. I set .740 OBPs and above to a 1.2x for their SB NERP, going down .01 of the multiplier (1.19, 1.18, 1.17 etc) for each 10 points of OBP lost. A 1.0x sits at a stellar .540 OBP, all the way to .9x for .440 OBP. From there the multiplier goes down .01 for every 5 points of OBP lost. This bottoms out at a .5x for OBPs below .245