PJ Axelsson wrote:exactly. let us have the choices/options to play unleashed or realistic.
I have no problem with platoons and a card like Jordy Mercer's if that's the expectation, but I would also love to be able to mange them based on actual usage and not have to build a team to deal with them outperforming their actual usage. That turns this game too far in favor of pure math and away from what actually happened in real life baseball for the card in question. Without proper usage controls in the game engine, these cards take SOM's realism and blow it way out of proportion. And when the cheap platoons are more valuable than the HOF players, then I struggle to enjoy that.
I'm not trying to be a smart ass here.
I'd put the chances of getting usage limits put into place properly without anything else breaking at below 50%.
Do you think it would be better odds?