Mattw0909 wrote:To take it one step further…… I’ve always liked that you can pivot off your initial draft if you missed a few key pieces to your strategy. I like that a bad draft doesn’t kill your season. I also believe the best players would still be the top guys with less cards.
I am actually not sure. I used to play in ATG 3 and I remember the draft was very exciting and much more strategic. If you were greedy you could get burned, and missing your first pick happened a LOT more. I remember Koufax and Cobb being hard to get. Then I took a break until ATG 9 and I've found it quite different. I almost always get my first pick, regardless of who I choose. Sometimes I get my entire draft list, and rarely do I miss more than six picks. That said, I do try to draft carefully.
Being able to adapt and reimagine a team in ATG 9 is very easy to do, which is a good thing in itself but does detract from the draft experience. I think the game is more fair and balanced in ATG 9 vs ATG 3, but the actual draft is much less exciting. So if I had to pick, I suppose my answer is that I'm not too sure. But one thing I strongly dislike about ATG 9 is the vast amount of platoon cards, which has created a powerful and IMO, boring meta. If those cards were more limited I'd be happier, and with more and more batches of cards added it seems to exacerbate the issue. This is just my opinion and personal preference.