Sknsfan wrote:The one thing about the injury system that has always sort of vexed me (and I have no reasonable idea on how to improve this) is that an MLB team has a farm system in place to help fill in the gaps when a player goes down.
Some of the deeper keeper leagues help battle this, but for any single season Auto or Theme league I generally err on the side of avoiding too much injury time possibility.
I think the system in place does it's best to counter this (max 15 game injuries, for example) but it still always kind of makes me wish there was some reasonable way to back fill that 8 or 9 mil player when they go down.
It was a while ago (15 yrs ago maybe) where I had a 2 inj guy (I think it was a 2005 or 2006 league) who got knocked out for a 15 gamer in the first series, came back hit a HR in his first AB, then went down for another 15 gamer in his next AB. Followed by another 15 gamer in his first series back. Then came back for 10 or 12 games, and then another 15 gamer. If my team hadn't still been trying to compete, I may have ridden it out to see how bad his season may have been, but I cut him.
But then I've had guys with 3 inj ratings that play 145+ games.
I love the randomness, but at the same time, I HATE the randomness. Oh HAL you fickle master of my degenerative sanity.
Cap space would be tricky with a "taxi squad" of sorts.
3-5 hitters would be reasonable.
Transactions in and out should not break salary caps. This would make a $2M guy that can play multiple positions but not hit well enough to play full time a viable taxi squad option.
The player being put on the taxi squad would have to be out for at least 3 games. We don't want the taxi squad used tok play matchups vs certain opponents or when playing a string of road games.
I'm agreeing with your first point, but with qualifications, and there should be more.