- Posts: 1902
- Joined: Wed Mar 25, 2020 2:36 am
You may have heard of the concept of alternative histories. You may have even played some in Strat o Matic. The thing about an alternative history though is a different decision can make some vast changes.
In this version of alternative histories teams use a system that many leagues did, like an infant NBA or the USFL which provides territorial rights for players born within the general area. Here’s how it works. There are 16 territories to choose from. Once the owners are filled a random order will determine who picks which territory first. 12 territories will be selected. Some are states, some are multiple states and some are outside the US Borders but each territory will have first shot at a player born in their territory.
Each team will select a city that is within the territory. It does not need to be a city with major league ties at all. Or it can be. That choice is yours. Choose your city and name your team. But you must keep it throughout the 20 seasons that the simulation runs. (Owners may add a designator on the end such as a Roman numeral or year designation if they wish).
As we move through we will play with players who were active during the season that we are playing. So in season 1 all the players will have been active between 1870 and 1914. After season 1 the players who retired before 1915 will retire and a new crop of rookies who entered baseball between 1915 and 1921 will be available.
Each team will have a list of players that were born in their region that are entering the league. Before we reach Game 156 each team must designate the player that they are protecting for their team. If they do not have an option they can wait for part 2. If there is an option though the team must claim him, even if they don’t really want the player. Of a team does not May a claim by the end of game 155 they will be deemed to have chosen their highest priced player at that point. Luck of the draw sometimes. Part 2 is between the end of game 162 and the start of the draft after Game 162 (so basically a 48 hour period) teams may steal a player that 1) was unclaimed by another region and 2) died in your territorial rights area. So for instance. Let’s suppose in season 2 the owner of the western states used his territorial rights on Ken Williams (born OR). In the part 2 round any other player who was born in the West but died in another territory could be snatched up. So Ohio could grab Oscar Heavy Johnson (born KS, died OH) or the Midwest could take Bullet Joe Rogan (born OK, died MO). Again a team that did not have a round 1 option but which has an option here must make a selection but nobody else has to make one. Note that selecting a player here to steal requires a team to return their original territorial pick back to the player draft pool. You are only getting one territory protection, this is just an opportunity to upgrade if you desire.
You may not trade territory picks. You may trade the player after you have selected him.
After the season ends there will be a six round draft of all eligible rookies who were not
protected progressing in reverse standing order. Any teams without a territorial pick that year will have a supplementary pick between round 1 and 2. In the event there are multiple teams without a territorial pick the Supplementary picks will be in inverse standing order. (Currently I project no territory picks for Rest of World in seasons 2 and 3, Caribbean in years 5 and 6, Texas in year 17 and Pennsylvania in year 20)
In this version of alternative histories teams use a system that many leagues did, like an infant NBA or the USFL which provides territorial rights for players born within the general area. Here’s how it works. There are 16 territories to choose from. Once the owners are filled a random order will determine who picks which territory first. 12 territories will be selected. Some are states, some are multiple states and some are outside the US Borders but each territory will have first shot at a player born in their territory.
Each team will select a city that is within the territory. It does not need to be a city with major league ties at all. Or it can be. That choice is yours. Choose your city and name your team. But you must keep it throughout the 20 seasons that the simulation runs. (Owners may add a designator on the end such as a Roman numeral or year designation if they wish).
As we move through we will play with players who were active during the season that we are playing. So in season 1 all the players will have been active between 1870 and 1914. After season 1 the players who retired before 1915 will retire and a new crop of rookies who entered baseball between 1915 and 1921 will be available.
Each team will have a list of players that were born in their region that are entering the league. Before we reach Game 156 each team must designate the player that they are protecting for their team. If they do not have an option they can wait for part 2. If there is an option though the team must claim him, even if they don’t really want the player. Of a team does not May a claim by the end of game 155 they will be deemed to have chosen their highest priced player at that point. Luck of the draw sometimes. Part 2 is between the end of game 162 and the start of the draft after Game 162 (so basically a 48 hour period) teams may steal a player that 1) was unclaimed by another region and 2) died in your territorial rights area. So for instance. Let’s suppose in season 2 the owner of the western states used his territorial rights on Ken Williams (born OR). In the part 2 round any other player who was born in the West but died in another territory could be snatched up. So Ohio could grab Oscar Heavy Johnson (born KS, died OH) or the Midwest could take Bullet Joe Rogan (born OK, died MO). Again a team that did not have a round 1 option but which has an option here must make a selection but nobody else has to make one. Note that selecting a player here to steal requires a team to return their original territorial pick back to the player draft pool. You are only getting one territory protection, this is just an opportunity to upgrade if you desire.
You may not trade territory picks. You may trade the player after you have selected him.
After the season ends there will be a six round draft of all eligible rookies who were not
protected progressing in reverse standing order. Any teams without a territorial pick that year will have a supplementary pick between round 1 and 2. In the event there are multiple teams without a territorial pick the Supplementary picks will be in inverse standing order. (Currently I project no territory picks for Rest of World in seasons 2 and 3, Caribbean in years 5 and 6, Texas in year 17 and Pennsylvania in year 20)