When bullpen v.2 was released, it was hailed as an improvement over the old system. While that generally seems true, it has it's troubling quirks. Note that I've read just about EVERYTHING ever written on this message board about bullpen v.2, so I am somewhat knowledgeable in its use. I've been having some bullpen usage issues lately, so I thought I would share those in search of a possible solution.
Last night, my closer, Goose Gossage, was inserted into a game at F0 against a mostly righty hitting team in the 8th inning with a 2 run lead. He promptly surrendered 11 hits and 8 runs in 2 innings and despite a rally, my team lost by 3 runs. Note that "Closer usage" on the team strategy settings was set at "regular", not "maximize", that this was the third game of the series in which Gossage had pitched the previous 2 games at F9, having been removed from the previous game immediately upon falling as a result of a hit by the last batter faced from F9 to F3. Also, other pitchers were available who were at full strength.
While I understand that the various artificial intelligence models for the computer game are a work in progress and that there is no substitute for being able to manage live in real time, a simple tweak would seem to be able to resolve the problem of pitchers being inserted at F0 or other unacceptable level.
I had Gossage set to be removed from the game when the fatigue level reached F4. If he is set to be removed at F4 (or less), why would he be inserted at F0? Although I am no computer expert, it would seem to me to be a simple tweak to have the removal setting also correspond to not being inserted into a game if the pitcher would be inserted at that level or less, unless there were no other pitchers available. Or, alternatively, there could be a separate toggle box that looks like this:
[b:887982a0e4]Don't insert if below [/b:887982a0e4] F__
The real life corollary to this situation is that no manager in his right mind would ever risk injuring his star closer by inserting him into a game when the closer told him he couldn't go because his arm is sore or tired. I find it more than a little ironic that in a game that prides itself on accuracy that the computer manager would insert a pitcher into a game when he is completely gassed.
Another usage issue concerns lefty short relievers. Since ATG6 has so many righty hitters who absolutely crush lefties, my main relievers are usually righties and I attempt to "spot" my cheap and lefty dominant lefty relievers for one or two batters. I've used Dave Roberts and Hassler quite a bit in those roles. I set them as "LH specialist","quick hook", "Avoid RHB", a MAX of 1-2 innings, leave "Don't Rel. B4" blank (to get them out of the game more quickly) and put them at the very bottom of my usage list, as they aren't very good against righty hitters and to use them in any other role besides a lefty specialist is a sure recipe for disaster. Yet despite these settings to limit use, HAL keeps inserting them and leaving them in the game in other situations such as middle relief or late inning crunch time, with disastrous results, even though the pitchers programmed for use in such situations are available and rested. I've seen this happen to other teams as well, mostly with Sambito. What could be causing this? Usually my other relievers are programmed for more than one role, such as middle relief, tied and late, tied and 9th, etc. Could it be that HAL fails to use them because he is "saving" them for use in the other roles?
Finally, I've previously identified this issue, with some acknowledgement of such from other gamers, but no response from TSN, that there seems to be some carryover of the fatigue factor from the pitcher being removed from the game into the relief pitcher being inserted into the game, even though the fatigue factor usually reads F9 for the newly inserted pitcher. From everything that I've read about the fatigue factor, the lower the number, the greater the likelihood of rolling in the hitter's or pitcher's column with the most hits to the point where at F0 virtually every roll will be in the hitter's best column or the pitcher's worst column. I usually set my pitcher's to be relieved at F4. Sometimes the last hit before they are relieved will lower the fatigue rating to F3 or F2 and on occasion I've even seen F0. I've noticed that when a relief pitcher is inserted into the game to replace a tired pitcher, that there seem to be an unusually high number of first batter hits and an even higher percentage of rolls in the batter's best column (which sometimes result in outs). I've tracked this for some time over at least a half dozen seasons and the number of first batter hits is so high as to be statistically significant, leading me to believe that there is a glitch in the program where there is a carryover effect of the fatigue factor to the newly inserted pitcher. Has anyone else noticed this as well?
We all know that it is hard enough to win games. Note that this is not a comment about bad luck, as we've all experienced such and have no control over it, but on the game engine, in particular HAL, not doing what it is allegedly programmed to do, with said failure impacting game outcomes. The oft made argument that it is a level playing field and that the same idiosyncrasies and quirks apply equally to all holds little weight, as not everyone employs the same strategies and thus the impact of the quirks is not equal.
We all know that this is a great game and that TSN and Stratomatic are usually responsive to customers' concerns. With limited resources and time, and competing demands for improvement in the game, here's hoping that improvements to the game engine, and bullpen v.2 in particular, are relatively high on the list of priorities. - Bernie W