Has anyone run enough statistical simulations to show how many times, on average, a fielder's 'X' rating gets hit? I am running a few computer leagues at home, and based on a minimal number of simulations, it seems like:
a) X-ratings are hit about 5 times a game
b) 2B, SS are each hit 1 to 1.5 a game (2-3 at most)
c) CF is hit about every other game
-During games, OF throwing comes into play 2-3 times a game.
-Catcher's plate-blocking ability is about once every other game.
-Fielder's range rating, regards to bunts, I'd say every other game.
Conclusions:
1) There's no reason to be obsessed with 1's in the middle IF. A 1 is a bonus over the course of the season, but you can get by with a 3 at a middle IF position (possibly two 3's, if they both hit). A pair of twos' or a 2-3 in the middle IF won't kill you, if they have bats.
2) OF arms are definitely important, and tend to be underrated. They prevent stretching 2B's into 3B's, advancing on flyballs and scoring on sac flies. Good OF arms can save as many runs as a 1 in the middle IF. There seem to be more instances of arms coming into play than range ratings in the OF (judging the games I am playing on the computer).
3) The age-old advice that e-rating is more important than range at the corners is absolutely true. You want sure hands over there. Range is secondary. Get a good bat with low e, if you can. If not, then just get a good bat.
4) Whole hog D (getting great fielders at the middle IF, CF, C, and RF [arm rating, esp.]) does provide benefits over the long haul. If you're handling 4 of 5 X-chances a game, you're preventing baserunners. If you must be weak somewhere in the equation, be weak at C, or use an average range CF with a good arm [anyone ever play Barfield in CF all year long?]).