by Mean Dean » Mon May 28, 2007 2:56 am
Yeah, that's a strange idea about the average of all three OF's arms, I dunno where a person would have gotten that from :? It's the arm of the person to whom the ball is hit, which is often specified on the card. If it isn't specified, it's to the CF. I think most people think that there end up being more plays that test the CF's arm in SOM than there are in real life. And many believe that, all other things being equal in both cases, you should put your best arm in CF in SOM, where in real life, you'd put it in RF. I can't really say that either of those things is true for sure.
Anyway, to get things in terms of percentages, you multiply the arm rating by 5% -- if it's -1, it's subtracting 5% from the runner's chance to advance; +2 adds 10% to his chances; etc. This number is added to the runner's speed number, which again, you multiply by 5% to put it in terms of percentages.
The various other modifiers are:[list:e5fb7affa7][*:e5fb7affa7]+10% with two outs[*:e5fb7affa7]-10% going to 3B on a hit to LF; +10% going to 3B on a hit to RF[*:e5fb7affa7]-5% if held on, +5% if not[/list:u:e5fb7affa7]Now, what you really want to know is what exactly the various ratings mean, and that's unknown :) I can tell you from playing the PC game that "normal" is too conservative for my taste -- the computer plays it too stationary. And I am not exactly a huge fan of speed. But it's just set to take no chances at all, and that's no good. Advancing runners is less risky than basestealing. If a straight steal doesn't work, you have no one on base at all. But when you've got multiple men on base, the trail runner limits the damage you can do to yourself, and in fact can be a major pain in the butt to the opponent. If the lead runner is going to 3rd and the defense chooses to throw for him, the batter-runner automatically goes to 2nd. So even if the lead runner's out, you've still advanced the other guy to 2nd. If the lead runner is going home, the trail runner will similarly automatically advance if the play is to home, or if the defense chooses to cut off the throw and go for the trail runner instead, then the lead runner scores. These various scenarios can easily be damned if you do/damned if you don't situations for the defense. So you want to go on lower chances than you do with basestealing, and most people will start stealing around 65%, so if you think about it, there are some pretty low numbers where you still want to go.
The icing on the cake is that HAL as defensive manager is [i:e5fb7affa7]also[/i:e5fb7affa7] conservative with respect to throwing (something you don't have a control for), and will often cede the base to you. Just the other day, the game was tied in the 8th inning, I went for home on something like a 60% chance, and HAL cut off the throw and conceded the run :shock:
So all that is why I go higher than "normal." However, "extremely aggressive" seems to be a bad idea for pretty much every setting. So I end up at "aggressive."