Advice to Novice Owners - It Is Usually Best To Stand Pat!

Advice to Novice Owners - It Is Usually Best To Stand Pat!

Postby ArrylT » Mon Aug 11, 2008 1:16 pm

I have been playing TSN/SOM for almost 6 years now. Over that time I have received plenty of good advice. I think the most important advice is to make sure you build a team that fits your ballpark. However, I think that close to importance is to know when to make changes.

So I will list the times that I feel it is beneficial to make changes:

1 - When you know that player(s) on your team is ill-suited for your ballpark

2 - When your team is not matching up well with teams in your divisions and you have a shot at the playoffs.

3 - Your team has been struggling all season and you cannot figure out why.

Now to go into those in more depth.

Firstly:

If you are a novice, then it may be likely that players you thought were good, are not ideal for your park. However you should always make sure in advance. If you are uncertain, then ask another owner, either in the league or on the forums ... preferably someone you know and who has given you reliable feedback before.

The quickest way to a losing season is to cut struggling players that were good fits. At best you will find a player that is 80 to 90% of the same value as your original player, because of the salary cap hit. Since this is a game of chance & die rolls, the 10-20% drop in value obviously will decrease the number of successful die rolls for your team.

Using a 2007 example - if you're in a pitchers park with Carlos Pena, you can assume he will hit for a low average but hit a lot of HR (due to his HR Chances). If he struggles early, and you cut him, you are very unlikely to find another bat who has the same amount of natural power. Perhaps you will find someone with better AVG or OBP, but most people draft Pena for his SLG Power, and that is not easy to replace, especially when you lose 1-2m in salary.

So if you're confident that the players you have are well suited, or at least ok for your park - and they struggle - then I strongly advise patience patience & more patience. I have had plenty of stud bats & pitchers struggle for weeks, only to finally start getting good die rolls and eventually come close to what they were originally expected to do.

Sure you will get the occasional dud season - but in my honest opinion - the likelyhood of an elite player having bad die rolls the whole season is always going to be less than the likelyhood of the player you pick up to have not only fit in the team better and have good die rolls.

Secondly:

If your team is always struggling against your divisional rivals, and by that I don't mean 4-5 or 5-7 records, but stuff like 3-6 or 2-10, and it is getting close to the trade deadline, then making a trade or cutting a player to get a new player that is of better use against your division.

However here you need to make sure that the player is a good match for both your team & to be used against the division. If your opponent has 4 LH Pitchers - don't drop a bat to pick up another hitter who is better suited against RH Pitching. If your opponents play in pitchers parks & you are in Citizens Bank, don't cut a pitcher to pick up another pitcher suited only for Citizens Bank. You will need to find players that will not hurt you (they do not have to help - just not be a negative) at home, but can do more damage against your division than your current player(s).

Think of it this way. If you are at the 138 game mark and are sitting 5-6 games out of first BUT with a 70-68 or similar record, which is enough to contend for the WC, and your team all season has lost most of its series to the divisional teams, then chances are that you won't make the playoffs.

With 24 games left, thats probably 9,9 & 6 against your 3 division opponents. That means you've played 12-15 of the 24 games you will play against each divisional rival. If your record was 5-10, 5-10 and 7-11 against those teams, then you can expect to go 10-14 or 9-15 the rest of the way, and those 2-3 extra games you lose will likely cost you the playoffs.

Even if you only go .500 with the changes ... that could be the extra wins you need to secure the WC. That could be the difference between going 78-84 and going 84-78.

Btw even if you're not in the playoff hunt - making a change to improve your chances against your division will give you more enjoyment in the role of spoiler. Sometimes even making a change will force your rivals to counter with a change, and changes made in re-action are less effective than those made pro-actively.

Finally:

If your team is 10-15 games below .500 with less than 3 weeks to go, then you're probably not going to succeed. At that point making changes won't hurt your playoff chances - since they were non-existant - but only allow you to test out new players to see how they fit into your team.

Conclusion:

Above all else - KNOW when to make a change & KNOW if the change is beneficial. If you were confident of the team and how it was built at the beginning of the season and you're 16-26 after 2 weeks it is NOT the end of the world. COLD streaks can happen just as frequently as HOT streaks.

I have had teams at 50-31 go 37-44 the rest of the way, and I have had teams start at 16-26 that rebounded to finish 5-10 games above .500.

Knowing when to make a change is the most important thing an owner can know after knowing how to design a team for his park.
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Postby ArrylT » Mon Aug 11, 2008 1:41 pm

[b:b8d5d35fb6]Current Example:[/b:b8d5d35fb6]

I was quite happy with this 2003 team during the pre-season - feeling that it was a good fit for Wrigley Field. However after 36 games played my team was at 12-24. Time to panic and make changes correct?

WRONG!

I was confident my team was well suited for its park. Further more, under close inspection, I had just had a horrible road trip, winning only 6 of 18 games. Making changes would likely only weaken me at home, where my next 12 games were. So I rode it out.

My team repaid my patience, winning 8 straight series, and we're now at 32-31. Thats a 20-7 rebound after the 12-24 stretch. The opening stretch still hurt - and may in the end ruin my playoff hopes - but some times that is the luck of the dice. Nonetheless, the likelyhood of my team going 20-7 after making panicked changes is pretty slim to none!

So remember - KNOW when to stand pat. Many times the best move is no move at all.

[url=http://fantasygames.sportingnews.com/baseball/stratomatic/2003/team/team_other.html?user_id=151344]Current 2003 Team[/url]
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Postby visick » Mon Aug 11, 2008 7:07 pm

Well said AT.

For the 200x seasons, my favorite card is that Feliz card.

He never fails to hit 50 HR's. :D

visick
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Postby AeroDave10 » Mon Aug 11, 2008 9:13 pm

If you doubted that you would make a 20-7 run, then why not be more aggressive on the trade and FA market and hope your team is able to rebound into a real contender?? Sounds a bit illogical :? ... I try to look at the home and road splits and see if I can see wheel and deal players that aren't performing very well in my home park. I also look for trade partners by finding guys who hit well on the road but not at home and have "opposite" stadiums from me (e.g. I have Citizen's Bank and he has Fenway).
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Postby ArrylT » Mon Aug 11, 2008 10:20 pm

[quote:56111c86e1="AeroDave10"]If you doubted that you would make a 20-7 run, then why not be more aggressive on the trade and FA market and hope your team is able to rebound into a real contender?? Sounds a bit illogical :? ... I try to look at the home and road splits and see if I can see wheel and deal players that aren't performing very well in my home park. I also look for trade partners by finding guys who hit well on the road but not at home and have "opposite" stadiums from me (e.g. I have Citizen's Bank and he has Fenway).[/quote:56111c86e1]

I did not expect the rebound to be so "quick" but my confidence in my team was that I knew a rebound would occur. I just figured it would take 2-3 weeks rather than 1 week.

I don't think it is illogical to stand pat if you have confidence in your team. The main point of what my post was about is to suggest that owners should try to make sure they know why their team is struggling before making changes.

Both cost-wise & die roll wise, you are more likely to succeed with what you started with than you are to make knee-jerk changes. Of course, if you know what is wrong with your team and that only changes can correct it - by all means do so. Nonetheless I feel that too many owners, especially newer ones, tend to react too quickly to slow starts or struggling players and that will only cost them in the end.
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Postby ArrylT » Mon Aug 11, 2008 10:33 pm

[b:19d8cdf4fd]Current Example #2:[/b:19d8cdf4fd]


Just like the team in the first example - this team started off 12-24 after 36 games. While not as strongly built as my 2003 team (due partially to the improved pricing and partially to how the draft/waivers developped), I still though I had a solid team.

After 36 games my US Cell team was last in Runs Scored (NEVER a good thing in a slugger park) and my pitching was ugly. Once again the recipe would suggest that changes are needed and fast!

But just like I have said before - and to sound like a broken record - if you had confidence in your team at the starting of that season - a slump should not be a good enough reason to overhaul your team.

Of course you should analyze the team and make sure it is a solid team, and that you are not being outmatched by other teams, due to team setup or ballpark alignment.

I think you can guess what happened next, after I decided to stay the course. From 12-24, team has improved to 33-30. Thats a 21-6 run.

So I will repeat myself again. Stay the course if you feel you have a good team. This is a game of die rolls and as much as we like to think skill is the key factor, bad die rolls are also a factor. Bad teams can have hot streaks and good teams can have cold streaks.

[url=http://fantasygames.sportingnews.com/baseball/stratomatic/2006/team/team_other.html?user_id=29224]Current 2005 Team [/url]
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Postby coyote303 » Tue Aug 12, 2008 12:16 am

[quote:7d6e308db8="AeroDave10"]If you doubted that you would make a 20-7 run, then why not be more aggressive on the trade and FA market and hope your team is able to rebound into a real contender?? Sounds a bit illogical :? ... I try to look at the home and road splits and see if I can see wheel and deal players that aren't performing very well in my home park. I also look for trade partners by finding guys who hit well on the road but not at home and have "opposite" stadiums from me (e.g. I have Citizen's Bank and he has Fenway).[/quote:7d6e308db8]

I love it when I see someone in my division starts dumping players. Soon, their $80 million team is a $70 million team. Sure the $70 million team might get lucky and do better, but smart money is on original team.

In real life, if you have someone who is expected to do well instead do poorly, there is the chance that a fundamental shift in his underlying ability has taken place. Not so in S-O-M. If your player has a good card, it doesn't get any worse just because he is slumping.

Coyote
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Postby Play By The Rules » Tue Aug 12, 2008 7:34 pm

Good thread, but with the recent 5/10/20 league option, sometimes it's a good idea to make changes especially in the 5 phase when you realize something's wrong with your team.

Especially if you use heavily slanted players, and you're not getting the percentage from the strong side of the card you had expected.
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great info for a beginner(me)....

Postby wulfzhed » Wed Aug 13, 2008 7:39 pm

But here's a question, how do you chose a ballpark? Or tailor a team to a ballpark?
I just drafted a team(2007) and have until Monday to pick a park. Right now I'm thinking of going w/a park like Dodger Stadium. I have some great pitching and some nice hitting, though mostly tilted toward lefthanded pitching.
How[i:be3a229923] DO[/i:be3a229923] I chose a ballpark? :? :?:
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Postby Play By The Rules » Thu Aug 14, 2008 9:16 am

You choose a park when you draft your team. Dodger Stadium is a pretty neutral park, you can choose a hitters park (US Cellular, very high ballpark HR rating) or a pitchers' park like RFK (low HRs, low ballpark singles.)

Knowing the parks and tailoring you team to them is one of the most important factors in succeeding at this game.

# = BPHR
> = BPSI
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