by cummings2 » Fri Mar 31, 2006 5:12 pm
As mentioned before there are two teams that I'm running with this H&R experiment. I believe I've gathered enough info to run a H&R team properly and make a run for a ring, remains to be seen whether I will or not.
As it could be expected the third team (Rain Dogs in the team links) is benefiting from the accumulated info and is running a fairly O.K. season 20 games over .500 by the game 75 mark. It sports a fairly productive offense, efficient and effective. Cross referencing the Dogs with the more extreme experiment (Carbone Quatorze in the team links) has proved to be quite beneficial.
There are several tidbits to share here to consider when using H&R, most of which are simple and quite easy to arrive by the use of simple deductive processes, so in case you feel I am simple stating the obvious I apologize beforehand but here are a few bits:
HAL seems to be much more inclined to run the H&R with 1 out and a man on 1B. The implications of this are two-fold: on the one hand when planning a H&R lineup the B rated H&R hitter should not follow the OBP/*trigger, there should be a hitter with a higher average and TB sandwiched between them. Also, because the strategy more often than not, moves the runner to scoring position at high possibility of an out, the following hitter's clutch is triggered, therefore, an ideal H&R segment of the lineup goes as follows:
1. High OBP hitter *running
2. High Avg/ TB hitter
3. B rated H&R
4. Good avg, neutral or + Clutch
If the 3rd hitter is a C rated H&Rer and is upgraded to a B HAL will run the H&R and the efficiency of the strategy will suffer greatly.
It seems like with the right settings you can get HAL to run the play even with poor runners on the bases, however an element that HAL seems to factor heavily (much more than the runner's ability to steal safely or get a good lead) is the Pitcher's HLD & catcher's arm.
Apparently the biggest relation in settings that affect the H&R performance is the bunting settings. If you set your team to conservative bunting, HAL will run the H&R more often, if your lineup is not suitable for the strategy this will cause some problems.
There are ways of adjusting your lineups and settings (overall and individual) to turn the strategy into a useful tool. If the right players are in place and the right matchups come up, I believe it is perhaps desirable to run the strategy at a rate of 2 ATT per game, as mentioned, IF the setting is the right one the extreme use of the strategy will yield very productive results.
What are those conditions? Unfortunately there are many variations, but for one: a division with BPs under 50% BPHRs, defenses of 2 or higher up the middle, pitcher and catcher's ratings of +1 or higher, ideally higher OBP enviroments, a lineup with LHH with higher AVG; TBs coming from the pitcher's weak side. Opp OFs without elite throwing arms.
One very important element to remember is the Slugger, the way that Luckyman mentioned earlier in the thread. Ideally, the slugger has as many direct hit HRs as possible.