by BDWard » Tue Jun 30, 2009 8:05 pm
Voovits, thank you for the kind words. The things that I've learned from reading your posts have given me a better understanding of the computer game and have helped me be a better manager. Kudos to you and others such as LMBombers, YountFan, Jimmy C, imc316, chess 2899, Panzer Ace and countless others too numerous to list who are willing to selflessly share their immense knowledge for the good of the online gaming community. I knew from reading your posts over the last few months since I began playing Strato online that mentioning McReynolds would flush you out of the weeds! :lol:
Your comments on injuries are well taken. I agree that relief pitchers probably need a different set of rules, since they usually don't meet the 200 inning threshold and to subject them to a possible 15 game injury as a result is unfair. Of course, the counter argument to such is that in a DH league, they face fewer batters than starters, thus facing the DH less often, and have a corresponding lesser chance of being injured. They also have a lesser chance of being injured in a non-DH league, as they would bat less often than a starting pitcher. Perhaps it all evens out in the end. Insofar as injuries go to starter/relievers, they should probably receive the benefit of any less onerous injury system that is eventually contemplated for relief pitchers, unless of course, they pitched more than 200 innings, whereupon they can be treated as starters for injury purposes.
I do disagree with you though, as to the best method of injury calculation being the one used in the CD ROM game, which seems to be a return to the 15 game injury, or worse yet, 60 game injury, regardless of games played, PA or IP. Yikes! :shock:
I think in considering the injury issue it is important to view Stratomatic within its historical context. First and foremost, Stratomatic is a game that prides itself on alleged "statistical accuracy". One doesn't have to read very far in Strato's promotional materials or advertisements before coming across that term or something similar.
Unlike real baseball, since position players in Strato never get tired or need rest or a day off, there is little, if any, incentive for a Stratomatic manager to sit his team's best player at a position, unless of course it is to get a platoon advantage. Taking the 70's Reds as an example, why would any Strato manager in his right mind EVER sit Joe Morgan, Dave Concepcion or Johnny Bench to play Darrel Chaney or Bill Plummer? It just wouldn't happen.
So, Stratomatic developed the injury concept (long before the 70's Reds, cited only as an example to demonstrate the problem), partially to combat the above problem, even though it likely would be the first to concede that the vast majority of games missed by players over the course of a season were not due to disabled list (DL) types of injuries, but were to give a player a day off (such as the common practice of resting a catcher in the second game of a double header or on a day game that followed a night game), gain a platoon advantage, gain an advantage against a particular pitcher, give a player a chance to recover from being hit by a pitch, give a player a chance to recover from a minor "day to day" injury, give a player a chance to nurse a hangover, give a slumping player a chance to clear his mind, give a player a chance to sit out a suspension, etc, etc. Over the course of a season the average starting position player who made no trips to the DL would probably miss 10-20 games due to the above and other reasons. The Strato injury concept, while not perfect, helped solve the problem set forth above. (Since pitchers are less likely to get injured than position players, Strato addressed the overuse/abuse problem of star pitchers by creating the "endurance factor", but I'll save that commentary for another post.)
In the late 70s or early 80s the gaming community clamored for a change to the injury system, arguing that it was unfair for a player to be subject to an injury who never missed a game during the regular season, that it was unfair to injure a player for as many as 15 games per injury who missed only a handful of games during the regular season and that it was unfair to have a player who was never on the DL miss games in chunks of up to 15 games when usually he missed no more than a game or 2 at a time over the course of the season. Although somewhat slow to respond, Stratomatic eventually instituted the injury system that remains in place today. I'm already on record as saying that it is a big improvement over the old system, but is in need of some tweaking.
Voovits, given the above history of the game and its devotion to statistical accuracy, I must respectfully disagree with your position that every player should be subject to injury. If a player missed no games due to injury and thus played in all of his team's games, he should no more have an injury on his card than a player should have a HR on his card though he hit none during the regular season, although I understand the argument that any player with a bat in his hand is dangerous (although not always for the right reasons. Just ask Juan Marichal and Johnny Roseboro). Strato rigorously adheres to its no HRs during the season, no HRs on the card rule, even though there have been some fairly notable instances of players homering in the post season who hit no HRs during the regular season. Scott Podsednik, Ozzie Smith and Mickey Lolich come immediately to mind. Why should injuries be treated any differently? Further, if a player played in most of his teams games, he should not be subject to a lengthy injury any more than a player who hit 5 HRs in 600+ AB should have the same chance of hitting a HR as a 35 HR hitter. Also, when Strato created the injury concept, there was just the 21 day disabled list, not the 15 day DL in use today, so any correlation between the 15 game injury and 15 day DL is purely coincidental.
While I understand that there is no 3 day DL, we've all heard of a player temporarily out of the lineup with a minor injury as being "day to day". Since there are far more minor injuries and other reasons as set forth above (that are nonetheless included in the injury calculation) that could keep a player out of the lineup for a game or 2 than there are 15 game injuries, the all or nothing concept of injuries claimed to be used in the CD ROM game is, in my mind, completely unrealistic and, moreover, gives an unfair advantage to teams fortunate enough to be on the schedule during a lengthy injury. Unlike real baseball, where a non-DL player may get a day off here or there against a weak opponent a few times over the course of a season resulting in 10-20 missed games at the manager's discretion, under the Strato injury system, games are missed consecutively, in some cases as many as 15, regardless of the opponent and the manager has no discretion as to when a player sits. Of course, in some cases, there are actually players who miss significant time due to serious injuries and I have no problem with those players being subject to 15 game or longer injuries as befits the situation.
I guess my biggest beef with the Strato injury system is that it does an extremely poor job in differentiating between players who miss games for non-injury related reasons and those who are injured. To Strato, a missed game is a missed game due to an injury. I have a problem with that.
At some point, there will have to be a split between the board game rules and computer game rules to take advantage of technological advances. Regarding injuries, one such alternate method would be to have a non DLed player's performance diminish if too many consecutive games are played, similar to the way clutch hitting or a pitcher's endurance rating is currently used. I'm not sure how this "overuse factor" for position players could ever be measured or quantified, but I'm sure there are lots of smart people out there who have some brilliant ideas. That way, as the overuse threshold is approached, a manger can chose when to rest a player, and could do so several times over the course of a season as necessary, rather than have an arbitrary lengthy injury imposed upon him at an inopportune time (is there ever really a good time for an injury?) for a player who had no serious injuries and missed no more than a handful of games during the season.
I'd also like to see injured players be available for limited pinch hitting duty, as often happens in MLB.
My fingers are injured from all this typing! I'm going on the forum DL! :lol:
Sorry for this lengthy post. Lately, my posts always end up longer than intended. Thanks for hanging in there long enough to read it.
May the Strato gods smile upon you. - Bernie W